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authorSimon Tatham <anakin@pobox.com>2023-02-05 10:29:42 +0000
committerSimon Tatham <anakin@pobox.com>2023-02-05 10:41:17 +0000
commit5030d87903191d581586ecda2382ad5bcd70f63d (patch)
tree16723a72976b9b1699b923d1c991e8cf7b9f9eec /unequal.c
parent517b14e666b0b71fc0bcd5da1b22cdc90d3434c9 (diff)
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latin_solver_alloc: handle clashing numbers in input grid.
In the setup phase of the centralised latin.c solver, we start by going over the input grid containing already-placed clue numbers, and calling latin_solver_place to enter each on into the solver's data structure. This has the side effect of ruling out each number from the rest of the row and column, and _also_ checking by assertion that the number being placed is not ruled out. Those are a bad combination, because it means that if you give an obviously inconsistent input grid to latin_solver_alloc (e.g. with two identical numbers in a row already), it will fail an assertion. In that situation, you want the solver run as a whole to return diff_impossible so that the error is reported cleanly. This assertion failure could be provoked by giving either Towers or Group a manually-constructed game description inconsistent in that way, and hitting Solve. Worse, it could be provoked during live play in Unequal, by filling in a number clashing with a clue and then pressing 'h' to get hints.
Diffstat (limited to 'unequal.c')
-rw-r--r--unequal.c30
1 files changed, 16 insertions, 14 deletions
diff --git a/unequal.c b/unequal.c
index ed03c0b..f2328b6 100644
--- a/unequal.c
+++ b/unequal.c
@@ -890,13 +890,14 @@ static int solver_state(game_state *state, int maxdiff)
struct latin_solver solver;
int diff;
- latin_solver_alloc(&solver, state->nums, state->order);
-
- diff = latin_solver_main(&solver, maxdiff,
- DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
- DIFF_EXTREME, DIFF_RECURSIVE,
- unequal_solvers, unequal_valid, ctx,
- clone_ctx, free_ctx);
+ if (!latin_solver_alloc(&solver, state->nums, state->order))
+ diff = latin_solver_main(&solver, maxdiff,
+ DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
+ DIFF_EXTREME, DIFF_RECURSIVE,
+ unequal_solvers, unequal_valid, ctx,
+ clone_ctx, free_ctx);
+ else
+ diff = DIFF_IMPOSSIBLE;
memcpy(state->hints, solver.cube, state->order*state->order*state->order);
@@ -2256,13 +2257,14 @@ static int solve(game_params *p, char *desc, int debug)
solver_show_working = debug;
game_debug(state);
- latin_solver_alloc(&solver, state->nums, state->order);
-
- diff = latin_solver_main(&solver, DIFF_RECURSIVE,
- DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
- DIFF_EXTREME, DIFF_RECURSIVE,
- unequal_solvers, unequal_valid, ctx,
- clone_ctx, free_ctx);
+ if (latin_solver_alloc(&solver, state->nums, state->order))
+ diff = latin_solver_main(&solver, DIFF_RECURSIVE,
+ DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
+ DIFF_EXTREME, DIFF_RECURSIVE,
+ unequal_solvers, unequal_valid, ctx,
+ clone_ctx, free_ctx);
+ else
+ diff = DIFF_IMPOSSIBLE;
free_ctx(ctx);