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authorSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
committerSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
commita7431c0b7ce232f296ebcd70172ca64e58300105 (patch)
tree8f02add581cf4b0d0d69d4ad5490b124a322a0ad /unfinished
parentc6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff)
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New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161]
Diffstat (limited to 'unfinished')
-rw-r--r--unfinished/pearl.c7
-rw-r--r--unfinished/separate.c7
-rw-r--r--unfinished/slide.c7
-rw-r--r--unfinished/sokoban.c7
4 files changed, 24 insertions, 4 deletions
diff --git a/unfinished/pearl.c b/unfinished/pearl.c
index af25415..41ab998 100644
--- a/unfinished/pearl.c
+++ b/unfinished/pearl.c
@@ -1236,6 +1236,11 @@ static char *solve_game(game_state *state, game_state *currstate,
return NULL;
}
+static int game_can_format_as_text_now(game_params *params)
+{
+ return TRUE;
+}
+
static char *game_text_format(game_state *state)
{
return NULL;
@@ -1379,7 +1384,7 @@ const struct game thegame = {
dup_game,
free_game,
FALSE, solve_game,
- FALSE, game_text_format,
+ FALSE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
diff --git a/unfinished/separate.c b/unfinished/separate.c
index d6542a1..2df4a5b 100644
--- a/unfinished/separate.c
+++ b/unfinished/separate.c
@@ -680,6 +680,11 @@ static char *solve_game(game_state *state, game_state *currstate,
return NULL;
}
+static int game_can_format_as_text_now(game_params *params)
+{
+ return TRUE;
+}
+
static char *game_text_format(game_state *state)
{
return NULL;
@@ -823,7 +828,7 @@ const struct game thegame = {
dup_game,
free_game,
FALSE, solve_game,
- FALSE, game_text_format,
+ FALSE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
diff --git a/unfinished/slide.c b/unfinished/slide.c
index d149657..af8f210 100644
--- a/unfinished/slide.c
+++ b/unfinished/slide.c
@@ -1166,6 +1166,11 @@ static char *solve_game(game_state *state, game_state *currstate,
return ret;
}
+static int game_can_format_as_text_now(game_params *params)
+{
+ return TRUE;
+}
+
static char *game_text_format(game_state *state)
{
return board_text_format(state->w, state->h, state->board,
@@ -2317,7 +2322,7 @@ const struct game thegame = {
dup_game,
free_game,
TRUE, solve_game,
- TRUE, game_text_format,
+ TRUE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
diff --git a/unfinished/sokoban.c b/unfinished/sokoban.c
index 2d76954..91f02a6 100644
--- a/unfinished/sokoban.c
+++ b/unfinished/sokoban.c
@@ -907,6 +907,11 @@ static char *solve_game(game_state *state, game_state *currstate,
return NULL;
}
+static int game_can_format_as_text_now(game_params *params)
+{
+ return TRUE;
+}
+
static char *game_text_format(game_state *state)
{
return NULL;
@@ -1429,7 +1434,7 @@ const struct game thegame = {
dup_game,
free_game,
FALSE, solve_game,
- FALSE, game_text_format,
+ FALSE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,