aboutsummaryrefslogtreecommitdiff
path: root/devel.but
diff options
context:
space:
mode:
Diffstat (limited to 'devel.but')
-rw-r--r--devel.but6
1 files changed, 3 insertions, 3 deletions
diff --git a/devel.but b/devel.but
index bbf98a4..a17d3b9 100644
--- a/devel.but
+++ b/devel.but
@@ -1062,7 +1062,7 @@ divide mouse coordinates by it.)
in response to the input event; the puzzle was not interested in it
at all.
-\b Returning the special value \cw{UI_UPDATE} indicates that the input
+\b Returning the special value \cw{MOVE_UI_UPDATE} indicates that the input
event has resulted in a change being made to the \c{game_ui} which
will require a redraw of the game window, but that no actual \e{move}
was made (i.e. no new \c{game_state} needs to be created).
@@ -1080,7 +1080,7 @@ strings can be written to disk when saving the game and fed to
The return value from \cw{interpret_move()} is expected to be
dynamically allocated if and only if it is not either \cw{NULL}
-\e{or} the special string constant \c{UI_UPDATE}.
+\e{or} the special string constant \c{MOVE_UI_UPDATE}.
After this function is called, the back end is permitted to rely on
some subsequent operations happening in sequence:
@@ -5804,7 +5804,7 @@ be:
\b Put cursor position fields in the \c{game_ui}.
\b \cw{interpret_move()} responds to arrow keys by modifying the
-cursor position fields and returning \cw{UI_UPDATE}.
+cursor position fields and returning \cw{MOVE_UI_UPDATE}.
\b \cw{interpret_move()} responds to some other button \dash either
\cw{CURSOR_SELECT} or some more specific thing like a number key \dash