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-rw-r--r--filling.c11
1 files changed, 1 insertions, 10 deletions
diff --git a/filling.c b/filling.c
index 06f6982..80a3c6e 100644
--- a/filling.c
+++ b/filling.c
@@ -2021,17 +2021,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
(flashtime <= FLASH_TIME/3 || flashtime >= FLASH_TIME*2/3);
if (!ds->started) {
- /*
- * The initial contents of the window are not guaranteed and
- * can vary with front ends. To be on the safe side, all games
- * should start by drawing a big background-colour rectangle
- * covering the whole window.
- */
- draw_rect(dr, 0, 0, w*TILE_SIZE + 2*BORDER, h*TILE_SIZE + 2*BORDER,
- COL_BACKGROUND);
-
/*
- * Smaller black rectangle which is the main grid.
+ * Black rectangle which is the main grid.
*/
draw_rect(dr, BORDER - BORDER_WIDTH, BORDER - BORDER_WIDTH,
w*TILE_SIZE + 2*BORDER_WIDTH + 1,