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-rw-r--r--loopy.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/loopy.c b/loopy.c
index 32f38ce..5f1940e 100644
--- a/loopy.c
+++ b/loopy.c
@@ -295,7 +295,7 @@ static grid_type grid_types[] = { GRIDLIST(GRID_GRIDTYPE) };
#define NUM_GRID_TYPES (sizeof(grid_types) / sizeof(grid_types[0]))
static const struct {
int amin, omin;
- char *aerr, *oerr;
+ const char *aerr, *oerr;
} grid_size_limits[] = { GRIDLIST(GRID_SIZES) };
/* Generates a (dynamically allocated) new grid, according to the
@@ -760,7 +760,8 @@ static const char *validate_desc(const game_params *params, const char *desc)
{
int count = 0;
grid *g;
- char *grid_desc, *ret;
+ char *grid_desc;
+ const char *ret;
/* It's pretty inefficient to do this just for validation. All we need to
* know is the precise number of faces. */