diff options
Diffstat (limited to 'map.c')
| -rw-r--r-- | map.c | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -2630,7 +2630,7 @@ static game_state *execute_move(const game_state *state, const char *move) */ static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -3093,7 +3093,8 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { int pw, ph; @@ -3102,12 +3103,13 @@ static void game_print_size(const game_params *params, float *x, float *y) * compute this size is to compute the pixel puzzle size at a * given tile size and then scale. */ - game_compute_size(params, 400, &pw, &ph); + game_compute_size(params, 400, ui, &pw, &ph); *x = pw / 100.0F; *y = ph / 100.0F; } -static void game_print(drawing *dr, const game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize) { int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n; int ink, c[FOUR], i; |