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-rw-r--r--map.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/map.c b/map.c
index 9a2a58a..b8f5970 100644
--- a/map.c
+++ b/map.c
@@ -2630,7 +2630,7 @@ static game_state *execute_move(const game_state *state, const char *move)
*/
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@@ -3093,7 +3093,8 @@ static int game_status(const game_state *state)
return state->completed ? +1 : 0;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
int pw, ph;
@@ -3102,12 +3103,13 @@ static void game_print_size(const game_params *params, float *x, float *y)
* compute this size is to compute the pixel puzzle size at a
* given tile size and then scale.
*/
- game_compute_size(params, 400, &pw, &ph);
+ game_compute_size(params, 400, ui, &pw, &ph);
*x = pw / 100.0F;
*y = ph / 100.0F;
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n;
int ink, c[FOUR], i;