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-rw-r--r--pegs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/pegs.c b/pegs.c
index 1a2b9cd..c770bf3 100644
--- a/pegs.c
+++ b/pegs.c
@@ -947,7 +947,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
/* Not jumping; move cursor as usual, making sure we don't
* leave the gameboard (which may be an irregular shape) */
int cx = ui->cur_x, cy = ui->cur_y;
- move_cursor(button, &cx, &cy, w, h, false);
+ move_cursor(button, &cx, &cy, w, h, false, NULL);
ui->cur_visible = true;
if (state->grid[cy*w+cx] == GRID_HOLE ||
state->grid[cy*w+cx] == GRID_PEG) {