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* Improved the limited shuffle mechanism in Sixteen and Twiddle. TheySimon Tatham2005-05-31
* Fix a couple of robustness issues.Simon Tatham2005-05-31
* GTK misfires timers at inconvenient moments, sometimes causing a newSimon Tatham2005-05-31
* Chris's patch to stop Mines depending on char being signed.Simon Tatham2005-05-30
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* `Copy' operation for Mines.Simon Tatham2005-05-30
* Constrain mine count to be at most the largest number of mines weSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* D'oh, there's always one. Remove first-click stuff from the todo list.Simon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Neat idea from Gareth: if you put a % on the end of the mine countSimon Tatham2005-05-30
* Nit: "warning: extra tokens at end of #endif directive"Jacob Nevins2005-05-30
* Initial checkin of my Minesweeper clone, which uses a solver duringSimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add a limited-shuffle mode like that added to Sixteen and Twiddle in r5769,Jacob Nevins2005-05-28
* Add the ability to use the Rectangles solver for actually solvingSimon Tatham2005-05-28
* Add support for Jacob's new cursor-key modifier flags in the OS X frontend.Simon Tatham2005-05-26
* Sorted out the barriers/corners trouble left by r5844. No wonderSimon Tatham2005-05-26
* Since the split into random and descriptive IDs, the section on game seeds hasJacob Nevins2005-05-26
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Support for `pencil marks' in Solo, by right-clicking and typing aSimon Tatham2005-05-25
* Mention NetWalk and update commentJacob Nevins2005-05-24
* Avoid leading zeroes on internally generated random seeds, _just_ inSimon Tatham2005-05-23
* I'm sick of `--generate' giving the same answers if you run it twiceSimon Tatham2005-05-23
* The GTK `--generate' option didn't validate the game parameters. ItSimon Tatham2005-05-23
* Net hangs if you ask it for a 2xn or nx2 wrapping puzzle with aSimon Tatham2005-05-23
* Aesthetic improvements, mostly suggested by Gareth.Simon Tatham2005-05-22
* Forgot to add print.py to the source archive. Ahem.Simon Tatham2005-05-22
* Another tweak to the solver to make it handle blank tiles correctly.Simon Tatham2005-05-22
* Special case in dead-end checking which prevents the solver fallingSimon Tatham2005-05-22
* The Net solver now makes use of barrier information when applied toSimon Tatham2005-05-22
* It occurred to me yesterday that Net could perfectly well be playedSimon Tatham2005-05-22
* Ensure that an old random seed isn't left around for the user to see when aJacob Nevins2005-05-21
* Cleanups:Simon Tatham2005-05-21
* Solution uniqueness for Net. Can be disabled on request (but isSimon Tatham2005-05-21
* Move IDM_ABOUT so that it doesn't overlap the presets space! Ahem.Simon Tatham2005-05-20
* Cunning way to ensure unique solutions in generated RectanglesSimon Tatham2005-05-19
* If you paste in a random seed with different ephemeral parametersSimon Tatham2005-05-18
* Rectangles random seed IDs shouldn't bother stating the expansionSimon Tatham2005-05-18
* --version.Simon Tatham2005-05-18
* It's a good idea to validate presets received from the environment.Simon Tatham2005-05-18
* Move the colour configuration into midend.c so that it becomesSimon Tatham2005-05-18
* Standalone solvers were broken by my recent API changes.Simon Tatham2005-05-18
* Update doc for recent changes in Restart behaviour.Jacob Nevins2005-05-17
* After much thought, I've decided that `Restart' on r is not aSimon Tatham2005-05-17
* Null-terminate generated Net/Netslide descriptive game IDs.Jacob Nevins2005-05-17
* Keyboard shortcuts for Twiddle: abcdABCD in line with the notationSimon Tatham2005-05-17
* Just for Gareth: a means of overriding individual game colourSimon Tatham2005-05-17
* `Restart' is now an undo-able action: it appends a move to the endSimon Tatham2005-05-17
* comment c'n'p errorJacob Nevins2005-05-17