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* Cleanup: remove the `just_used_solve' field from a number of gamesSimon Tatham2005-10-22
* Forgot to update devel.but in r6417.Simon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Noticed recently that bitcount16() isn't 16-bit clean due to signedSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* OS X frontend was directly calling the backend's wants_statusbar()Simon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* New puzzle from James H: `Bridges', another Nikoli job.Simon Tatham2005-10-21
* Miscellaneous fixes. Correct a comparison of y with w causingSimon Tatham2005-10-17
* Just noticed a longhand shuffling operation which I must have missedSimon Tatham2005-10-17
* Janes H provides a small workaround for a Palm tools bug.Simon Tatham2005-10-15
* Small error in solver diagnostics.Simon Tatham2005-10-15
* Revamp of the control mechanism to permit drag- as well asSimon Tatham2005-10-14
* New puzzle: `Tents'. Requires a potentially shared algorithms moduleSimon Tatham2005-10-13
* loopy_diffnames[] isn't used, and provokes a warning on OS X.Simon Tatham2005-10-13
* Yikes! I've only just noticed that this copy of tree234.c was stillSimon Tatham2005-10-12
* r6384 didn't go quite far enough. In fact, a grid square whichSimon Tatham2005-10-10
* Fixes for handling human-entered Flip games. The clicked-on squareSimon Tatham2005-10-10
* Richard Earnshaw points out that if you enter an out-of-range numberSimon Tatham2005-10-10
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Fix very strange indentation issue!Simon Tatham2005-09-23
* Bug fix from James H: prevent LINEWIDTH ever reaching zero.Simon Tatham2005-09-18
* Another optimisation patch from Mike, which (among other things)Simon Tatham2005-09-18
* Optimisation patch from Mike: remember which squares we've entirelySimon Tatham2005-09-15
* Patch from Mike: fix an array indexing error in the clueSimon Tatham2005-09-13
* Patch from Mike:Simon Tatham2005-09-12
* I am again gormless! When I overhauled Solo's grid generator inSimon Tatham2005-09-12
* I found a slightly odd-looking line of code in this file a few daysSimon Tatham2005-09-12
* Minor improvement to initial loop generation.Simon Tatham2005-09-11
* Oops; left some rogue diagnostics in.Simon Tatham2005-09-11
* Run the final solution-reduction pass in both directions, sinceSimon Tatham2005-09-11
* Solve function for Inertia, using what's essentially an approximateSimon Tatham2005-09-11
* Marginally greater robustness in the face of solve_game() failing toSimon Tatham2005-09-11
* Completely rewrite the loop-detection algorithm used to check gameSimon Tatham2005-09-10
* Patch from James H which initialises a couple of Windows API objectSimon Tatham2005-09-10
* I arranged that dying after the game was already completed didn'tSimon Tatham2005-09-06
* Take the Windows taskbar into account when deciding on the maximumSimon Tatham2005-09-06
* Various patches from Ben H: a fix for an outdated comment, a coupleSimon Tatham2005-09-05
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Patch from Ton van Overbeek to fix a small memory leak inSimon Tatham2005-09-04
* Patch from Ton van Overbeek to correct Loopy's misplaced line endsSimon Tatham2005-09-04
* Another global environment-variable override across all games. ThisSimon Tatham2005-09-04
* Couple of minor updates to restore accuracy.Simon Tatham2005-09-04
* Patches from James H. The usual stuff (memory leak fixes and 16-bitSimon Tatham2005-09-03
* Someone points out that the Solo text formatter would be a lotSimon Tatham2005-09-02
* Stop Light Up from eating system keypresses, which it was previouslySimon Tatham2005-09-01
* Optimiser placation.Simon Tatham2005-09-01
* Palm fixes for Loopy from James H: a #ifdef SLOW_SYSTEM, and anSimon Tatham2005-09-01
* James H's memory leak fixes to Inertia.Simon Tatham2005-09-01