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* Patch from Mike: fix an array indexing error in the clueSimon Tatham2005-09-13
* Patch from Mike:Simon Tatham2005-09-12
* I am again gormless! When I overhauled Solo's grid generator inSimon Tatham2005-09-12
* I found a slightly odd-looking line of code in this file a few daysSimon Tatham2005-09-12
* Minor improvement to initial loop generation.Simon Tatham2005-09-11
* Oops; left some rogue diagnostics in.Simon Tatham2005-09-11
* Run the final solution-reduction pass in both directions, sinceSimon Tatham2005-09-11
* Solve function for Inertia, using what's essentially an approximateSimon Tatham2005-09-11
* Marginally greater robustness in the face of solve_game() failing toSimon Tatham2005-09-11
* Completely rewrite the loop-detection algorithm used to check gameSimon Tatham2005-09-10
* Patch from James H which initialises a couple of Windows API objectSimon Tatham2005-09-10
* I arranged that dying after the game was already completed didn'tSimon Tatham2005-09-06
* Take the Windows taskbar into account when deciding on the maximumSimon Tatham2005-09-06
* Various patches from Ben H: a fix for an outdated comment, a coupleSimon Tatham2005-09-05
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Patch from Ton van Overbeek to fix a small memory leak inSimon Tatham2005-09-04
* Patch from Ton van Overbeek to correct Loopy's misplaced line endsSimon Tatham2005-09-04
* Another global environment-variable override across all games. ThisSimon Tatham2005-09-04
* Couple of minor updates to restore accuracy.Simon Tatham2005-09-04
* Patches from James H. The usual stuff (memory leak fixes and 16-bitSimon Tatham2005-09-03
* Someone points out that the Solo text formatter would be a lotSimon Tatham2005-09-02
* Stop Light Up from eating system keypresses, which it was previouslySimon Tatham2005-09-01
* Optimiser placation.Simon Tatham2005-09-01
* Palm fixes for Loopy from James H: a #ifdef SLOW_SYSTEM, and anSimon Tatham2005-09-01
* James H's memory leak fixes to Inertia.Simon Tatham2005-09-01
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Ability to drag pencil marks around.Simon Tatham2005-08-31
* Terribly cunning approach to making the pencil marks look nicer,Simon Tatham2005-08-31
* Debian requires -lm, where Red Hat didn't.Simon Tatham2005-08-31
* Ahem; forgot about recursion. Recursive solving now shows itsSimon Tatham2005-08-31
* Now that Map has some seriously complex deductions, it's about timeSimon Tatham2005-08-31
* Forcing chains in Map give rise to a new `Hard' difficulty level.Simon Tatham2005-08-30
* Implemented a couple more reasoning modes for Extreme difficultySimon Tatham2005-08-30
* Backspace and Delete keys now function like Space in Solo.Simon Tatham2005-08-29
* Typo in comment :-)Simon Tatham2005-08-29
* Ahem. The region density at which things start to get hairy is 2/3Simon Tatham2005-08-29
* Aesthetic improvements to the Map error indicators:Simon Tatham2005-08-29
* Unreasonable mode for Map.Simon Tatham2005-08-28
* Error highlighting in Map.Simon Tatham2005-08-28
* There seems to be some odd behaviour when GTK is asked to draw anSimon Tatham2005-08-28
* HACKING.but -> devel.butJacob Nevins2005-08-28
* Fix array bounds violation in the solver. Oops.Simon Tatham2005-08-27
* OS X seems particularly picky about possibly uninitialisedSimon Tatham2005-08-27
* New puzzle: `Inertia', originally written for Windows by BenSimon Tatham2005-08-27
* Trivial doc changes after recent prolificacy.Jacob Nevins2005-08-26
* Memory leak and type safety fixes from James H.Simon Tatham2005-08-25
* Phil Bordelon points out that the general convention is to orientSimon Tatham2005-08-25
* Mike points out that I made an error in one of the presets...Simon Tatham2005-08-25
* Over-enthusiastic assertion introduced in the printing revamp wasSimon Tatham2005-08-24
* Optimiser placation for OS X gcc.Simon Tatham2005-08-24