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* I'm sick of not having a `make install' target.Simon Tatham2005-06-18
* Correct rogue chapter into a subheading.Simon Tatham2005-06-17
* Solver for Flip.Simon Tatham2005-06-17
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Animation.Simon Tatham2005-06-17
* Another new puzzle! This one isn't particularly deep or complexSimon Tatham2005-06-17
* An email conversation with Chuck Fresno turned up several forms ofSimon Tatham2005-06-17
* Clean up the behaviour of drags off the edge of the grid. These haveSimon Tatham2005-06-10
* Disable shuffle overlap checking in the special case w=h=n.Simon Tatham2005-06-10
* Overzealous last-move tracking during shuffle was causing lockups onSimon Tatham2005-06-10
* Patch from James Harvey to rearrange the Same Game colours.Simon Tatham2005-06-10
* Patch from Chris Emerson to add a status bar to Rectangles. ApartSimon Tatham2005-06-10
* GDK 2.6, in its doubtless infinite wisdom, has decided thatSimon Tatham2005-06-09
* Remove debug output.Jacob Nevins2005-06-08
* Add Windows help topicJacob Nevins2005-06-07
* Tweaks and more complete documentation for Same Game.Jacob Nevins2005-06-07
* Integer overflow in game_size(). Oops.Simon Tatham2005-06-07
* Chris Emerson points out that gtk_window_resize() isn't in GTK 1.2.Simon Tatham2005-06-07
* James Harvey's patch to support keyboard control in Same Game.Simon Tatham2005-06-07
* Forgot to add Same Game to the big list for OS X.Simon Tatham2005-06-07
* James Harvey (again) points out an array underrun in the newSimon Tatham2005-06-07
* Another James Harvey patch. This one introduces a new button codeSimon Tatham2005-06-07
* James Harvey has contributed an implementation of `Same Game', alsoSimon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Small UI bug: LEFT_RELEASEs were being thrown away completely ifSimon Tatham2005-06-04
* Revamp pencil mark placement and sizing. Pencil marks are now sizedSimon Tatham2005-06-04
* James Harvey requested that puzzles not use DEBUG as a preprocessorSimon Tatham2005-06-04
* Colin Watson suggests that Alt-click (or Option-click) couldSimon Tatham2005-06-03
* Unique solubility in Mines means that you can massively increase theSimon Tatham2005-06-03
* Standalone compilation mode which turns mines.c into a littleSimon Tatham2005-06-02
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* min()/max() macros conflict with ones defined by Windows (or at least MinGW)Jacob Nevins2005-06-01
* Fix Richard's patch so that it's actually C :-/Simon Tatham2005-06-01
* Another highlighting patch from Richard Boulton: immediately flagSimon Tatham2005-06-01
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Arrange that random seeds are as harmonised as they can reasonablySimon Tatham2005-06-01
* I've proved that a grid dimension of 2 is capable of irretrievablySimon Tatham2005-06-01
* Gareth points out that the recess highlights around the outside ofSimon Tatham2005-06-01
* Patches from Richard B for Solo:Simon Tatham2005-06-01
* Chris Emerson observed the same status-bar flicker under GTK as ISimon Tatham2005-06-01
* Typo in click bounds checking.Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Bah, and remove the TODO item. As usual.Simon Tatham2005-05-31
* Now _this_ is what Undo ought to be doing in a Minesweeper clone.Simon Tatham2005-05-31
* Aha! It turns out, after a bit of failure-mode profiling, that whenSimon Tatham2005-05-31
* valgrind spotted this array underrun. I wonder if this might haveSimon Tatham2005-05-31
* Oops! A trivial typo in obfuscate_bitmap() made the obfuscationSimon Tatham2005-05-31
* `Solve' operation is relatively simple in Mines.Simon Tatham2005-05-31
* Apparently a number of Windows programs like to use ^Y as a keyboardSimon Tatham2005-05-31