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* Use a dynamically-sized buffer for Pattern row cluesBen Harris2023-01-02
* Add a macro of an upper bound on the formatted length of an integerBen Harris2023-01-02
* Adjust font size of Pattern clues based on the numbersBen Harris2023-01-02
* Pattern: Pack clues for each row more closely togetherBen Harris2023-01-01
* Pattern: Clip clues to their proper rectanglesBen Harris2023-01-01
* Create an icon for the Null GameBen Harris2022-12-31
* Support the generation of icons from uniformly-coloured screenshotsBen Harris2022-12-31
* Don't use Null Game's extra source files for all GUI programsBen Harris2022-12-31
* devel.but: fix markup error causing build failure.Simon Tatham2022-12-31
* Slightly better macro usage for Tracks completion flashBen Harris2022-12-30
* Clear any existing Tracks flash data when generating itBen Harris2022-12-30
* Tracks: Set the grid colour based on othersBen Harris2022-12-29
* Expose colour_mix() to backends (and others)Ben Harris2022-12-29
* Fancier completion flash for TracksBen Harris2022-12-27
* Tracks: Highlight more counting errors if track looks goodBen Harris2022-12-27
* When filling in or blanking a square, don't generate null movesBen Harris2022-12-27
* Guess: Make 'H' key work properly with "Allow duplicates" offBen Harris2022-12-23
* Solo: Set max difficulty for small jigsaw puzzlesMichael Quevillon2022-12-17
* Prevent starting in a solved state in Fifteen & FloodChris Boyle2022-12-16
* Remove _() introduced from Android port.Jacob Nevins2022-12-16
* lightup: Ban 2x2 with either 4-way typeChris Boyle2022-12-16
* guess: Remove an obsolete workaroundBen Harris2022-12-16
* magnetssolver: Add a missing newline to a messageBen Harris2022-12-15
* magnets: Area constraints; fix message.Chris Boyle2022-12-15
* Tweak Filling greys to better distinguish selected and completedChris Boyle2022-12-15
* Update developer docs for mkhighlight changesBen Harris2022-12-15
* Rewrite mkhighlight to handle a wider range of coloursBen Harris2022-12-14
* Don't request a highlight colour in games that don't need oneBen Harris2022-12-14
* Add an assertion that all colours are within rangeBen Harris2022-12-14
* mkhighlight: Don't darken the base colour if we don't need a highlightBen Harris2022-12-12
* Pearl: make PEARL_GUI_LOOPY affect printed output.Simon Tatham2022-12-11
* js: When opening a dialogue box, try to focus itBen Harris2022-12-10
* js: Don't treat SoftRight as CURSOR_SELECT2Ben Harris2022-12-10
* js: Add a mode where the puzzle tries to fill the viewportBen Harris2022-12-10
* js: Add a new function whereby C can ask JS for a preferred board sizeBen Harris2022-12-10
* js: Set the default colour from the CSS background of the canvasBen Harris2022-12-10
* js: Allow CSS to set the font used by the puzzleBen Harris2022-12-10
* New backend function: current_key_label()Ben Harris2022-12-09
* tracks: Allow a smaller or non-existent border at small tile sizesBen Harris2022-12-08
* tracks: Make the keyboard cursor more visibleBen Harris2022-12-08
* galaxies: Use the same code for handling all dropped arrowsBen Harris2022-12-07
* guess: Much more efficient keyboard interfaceBen Harris2022-12-07
* guess: Move the cursor to the first peg position after a guessBen Harris2022-12-07
* guess: Correct documentation to not say Space places a pegBen Harris2022-12-07
* js: Explicitly set the height of the status barBen Harris2022-12-06
* Assert that the back-end has provided a background colourBen Harris2022-12-06
* Devel docs: explain the specialness of colour 0Ben Harris2022-12-06
* Devel docs: Mention mid-end background clearingBen Harris2022-12-06
* guess: Fix keyboard access to hold functionBen Harris2022-12-05
* js: Put the puzzle background colour in a CSS variableBen Harris2022-12-05