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*
Use a dynamically-sized buffer for Pattern row clues
Ben Harris
2023-01-02
*
Add a macro of an upper bound on the formatted length of an integer
Ben Harris
2023-01-02
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Adjust font size of Pattern clues based on the numbers
Ben Harris
2023-01-02
*
Pattern: Pack clues for each row more closely together
Ben Harris
2023-01-01
*
Pattern: Clip clues to their proper rectangles
Ben Harris
2023-01-01
*
Create an icon for the Null Game
Ben Harris
2022-12-31
*
Support the generation of icons from uniformly-coloured screenshots
Ben Harris
2022-12-31
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Don't use Null Game's extra source files for all GUI programs
Ben Harris
2022-12-31
*
devel.but: fix markup error causing build failure.
Simon Tatham
2022-12-31
*
Slightly better macro usage for Tracks completion flash
Ben Harris
2022-12-30
*
Clear any existing Tracks flash data when generating it
Ben Harris
2022-12-30
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Tracks: Set the grid colour based on others
Ben Harris
2022-12-29
*
Expose colour_mix() to backends (and others)
Ben Harris
2022-12-29
*
Fancier completion flash for Tracks
Ben Harris
2022-12-27
*
Tracks: Highlight more counting errors if track looks good
Ben Harris
2022-12-27
*
When filling in or blanking a square, don't generate null moves
Ben Harris
2022-12-27
*
Guess: Make 'H' key work properly with "Allow duplicates" off
Ben Harris
2022-12-23
*
Solo: Set max difficulty for small jigsaw puzzles
Michael Quevillon
2022-12-17
*
Prevent starting in a solved state in Fifteen & Flood
Chris Boyle
2022-12-16
*
Remove _() introduced from Android port.
Jacob Nevins
2022-12-16
*
lightup: Ban 2x2 with either 4-way type
Chris Boyle
2022-12-16
*
guess: Remove an obsolete workaround
Ben Harris
2022-12-16
*
magnetssolver: Add a missing newline to a message
Ben Harris
2022-12-15
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magnets: Area constraints; fix message.
Chris Boyle
2022-12-15
*
Tweak Filling greys to better distinguish selected and completed
Chris Boyle
2022-12-15
*
Update developer docs for mkhighlight changes
Ben Harris
2022-12-15
*
Rewrite mkhighlight to handle a wider range of colours
Ben Harris
2022-12-14
*
Don't request a highlight colour in games that don't need one
Ben Harris
2022-12-14
*
Add an assertion that all colours are within range
Ben Harris
2022-12-14
*
mkhighlight: Don't darken the base colour if we don't need a highlight
Ben Harris
2022-12-12
*
Pearl: make PEARL_GUI_LOOPY affect printed output.
Simon Tatham
2022-12-11
*
js: When opening a dialogue box, try to focus it
Ben Harris
2022-12-10
*
js: Don't treat SoftRight as CURSOR_SELECT2
Ben Harris
2022-12-10
*
js: Add a mode where the puzzle tries to fill the viewport
Ben Harris
2022-12-10
*
js: Add a new function whereby C can ask JS for a preferred board size
Ben Harris
2022-12-10
*
js: Set the default colour from the CSS background of the canvas
Ben Harris
2022-12-10
*
js: Allow CSS to set the font used by the puzzle
Ben Harris
2022-12-10
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
tracks: Allow a smaller or non-existent border at small tile sizes
Ben Harris
2022-12-08
*
tracks: Make the keyboard cursor more visible
Ben Harris
2022-12-08
*
galaxies: Use the same code for handling all dropped arrows
Ben Harris
2022-12-07
*
guess: Much more efficient keyboard interface
Ben Harris
2022-12-07
*
guess: Move the cursor to the first peg position after a guess
Ben Harris
2022-12-07
*
guess: Correct documentation to not say Space places a peg
Ben Harris
2022-12-07
*
js: Explicitly set the height of the status bar
Ben Harris
2022-12-06
*
Assert that the back-end has provided a background colour
Ben Harris
2022-12-06
*
Devel docs: explain the specialness of colour 0
Ben Harris
2022-12-06
*
Devel docs: Mention mid-end background clearing
Ben Harris
2022-12-06
*
guess: Fix keyboard access to hold function
Ben Harris
2022-12-05
*
js: Put the puzzle background colour in a CSS variable
Ben Harris
2022-12-05
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