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* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Increase by 1 pixel the clip rectangle used to draw and erase theSimon Tatham2012-04-08
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Another w/h transposition typo.Simon Tatham2010-02-24
* Typo affecting gameplay on grids wider than they are tall. (ClickingSimon Tatham2010-02-24
* Minor bug fixes from James Harvey.Simon Tatham2009-12-17
* Keyboard control patch for Black Box, from James H.Simon Tatham2009-01-28
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Tal Kelrich spotted that hitting `Solve' on a configuration which isSimon Tatham2006-02-07
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups to completion flashes: all four of these games used toSimon Tatham2005-08-05
* Cleanups from James H: a few missing statics, a precautionary castSimon Tatham2005-08-03
* New end-game approach to Black Box. Instead of revealing the ballSimon Tatham2005-07-31
* One more fix from Ben H. Also switched round the arena colourSimon Tatham2005-07-29
* Various fixes and cleanups suggested by Ben Hutchings:Simon Tatham2005-07-29
* Bah, there's always one: failed to `svn add' blackbox.c itself!Simon Tatham2005-07-17