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* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Keyboard control for Dominosa (patch largely due to James H, thoughSimon Tatham2009-12-22
* Patch from James H to abstract out of Dominosa the code whichSimon Tatham2009-03-02
* Let's have some more presets in here: 3x3 is much _too_ short andSimon Tatham2008-11-28
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups and memory leak fixes from James H.Simon Tatham2005-07-16
* Improve speed of grid generation: I've found something simple I canSimon Tatham2005-07-15
* New puzzle: Dominosa.Simon Tatham2005-07-14