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Commit message (Expand)AuthorAge
* Flood: don't read off the end of some parameter stringsBen Harris2023-02-20
* Make sure that moves in Flood use only valid coloursBen Harris2023-02-14
* More validation of solve moves in FloodBen Harris2023-02-13
* Cleanly reject more ill-formed solve moves in FloodBen Harris2023-02-11
* Remove various unused game functionsBen Harris2023-01-31
* Cleanly reject ill-formed solve moves in FloodBen Harris2023-01-28
* Forbid moves that fill with the current colour in FloodBen Harris2023-01-28
* Insist that Flood grids must have non-zero sizeBen Harris2023-01-15
* Last-ditch grid-size limit for FloodBen Harris2023-01-15
* Prevent starting in a solved state in Fifteen & FloodChris Boyle2022-12-16
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Add a missing error message in Flood solve_game().Simon Tatham2015-12-24
* Fix a compile warning on ARM.Simon Tatham2015-03-24
* Improve the Flood solver.Simon Tatham2015-01-15
* Revise the Flood preset list.Simon Tatham2015-01-13
* New puzzle: 'Flood'.Simon Tatham2015-01-12