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* I've been pondering whether to do this for months: turn the ratherSimon Tatham2006-03-02
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Another fix from Chris: Guess's allow-blanks mode wasn't allowingSimon Tatham2005-07-18
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Some patches from James H:Simon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* Attempting to begin a drag from (i.e. just click on) the hint pegsSimon Tatham2005-06-30
* When serialising this game, it's probably better to keep theSimon Tatham2005-06-29
* Make peg removal accessible from the keyboard.Jacob Nevins2005-06-28
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Make the keyboard-control cursors visible whenever a keyboard control isJacob Nevins2005-06-25
* Couple of presets.Simon Tatham2005-06-24
* More patches from James Harvey: enforce a maximum brightness in theSimon Tatham2005-06-24
* Fix another display/UI glitch which triggered if you filled a rowSimon Tatham2005-06-24
* Turn off the keyboard-control cursor when the user reverts to mouseSimon Tatham2005-06-24
* My background-erasing changes in r5996/r5997 caused trouble with theSimon Tatham2005-06-24
* Array overflow fix from James Harvey.Simon Tatham2005-06-23
* Make the `hold marker' in Guess accessible from the keyboard (`H' key, for wantJacob Nevins2005-06-23
* Reinstate WinHelp topic now we have a manual chapter.Jacob Nevins2005-06-23
* James Harvey's extensions to Guess: a couple of extra game settingsSimon Tatham2005-06-23
* Bah, not good enough. Extend those background erases by one moreSimon Tatham2005-06-23
* Erase backgrounds when drawing over an existing circle, for theSimon Tatham2005-06-23
* Allow dragging of coloured pegs from previous guesses. AlsoSimon Tatham2005-06-23
* Must outline as well as filling circles, because not all platformsSimon Tatham2005-06-23
* Two small fixes: add some ceil() calls to stop the puzzle shrinkingSimon Tatham2005-06-23
* `Guess', a Mastermind clone from James Harvey. This checkin alsoSimon Tatham2005-06-23