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inertia.c
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Author
2023-09-17
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Inertia
Ben Harris
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-08
Add a game_state argument to decode_ui()
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-02-26
Inertia: insist that solutions must be non-empty
Ben Harris
2023-02-19
Convert a lot of floating-point constants to single precision
Ben Harris
2023-02-03
Tolerate incorrect solutions in Inertia
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-15
Last-ditch grid-size limit for Inertia
Ben Harris
2022-12-09
New backend function: current_key_label()
Ben Harris
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2017-10-01
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2015-10-03
Recompute solutions in Inertia if the user strays from the path.
Jonas Kölker
2015-10-03
Add game_text_format to Inertia.
Jonas Kölker
2013-04-13
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-12
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2009-09-13
Redo Mines and Inertia's mine graphics using an actual circle rather
Simon Tatham
2008-09-13
Patch from James H to centralise some generally useful cursor-
Simon Tatham
2008-09-06
New infrastructure feature. Games are now permitted to be
Simon Tatham
2007-05-12
Fix tiny memory leak if you pressed Solve while part way through an
Simon Tatham
2007-02-26
Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2006-12-24
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-11-24
Fix a couple of rounding errors in Inertia's gem-drawing code which
Simon Tatham
2005-12-26
I've just noticed a bug in the Inertia solver: if you call it on an
Simon Tatham
2005-10-22
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-09-11
Oops; left some rogue diagnostics in.
Simon Tatham
2005-09-11
Run the final solution-reduction pass in both directions, since
Simon Tatham
2005-09-11
Solve function for Inertia, using what's essentially an approximate
Simon Tatham
2005-09-06
I arranged that dying after the game was already completed didn't
Simon Tatham
2005-09-05
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-01
James H's memory leak fixes to Inertia.
Simon Tatham
2005-08-27
Fix array bounds violation in the solver. Oops.
Simon Tatham
2005-08-27
OS X seems particularly picky about possibly uninitialised
Simon Tatham
2005-08-27
New puzzle: `Inertia', originally written for Windows by Ben
Simon Tatham