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2023-09-17Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in InertiaBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-08Add a game_state argument to decode_ui()Ben Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-02-26Inertia: insist that solutions must be non-emptyBen Harris
2023-02-19Convert a lot of floating-point constants to single precisionBen Harris
2023-02-03Tolerate incorrect solutions in InertiaBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Last-ditch grid-size limit for InertiaBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-10-03Recompute solutions in Inertia if the user strays from the path.Jonas Kölker
2015-10-03Add game_text_format to Inertia.Jonas Kölker
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2009-09-13Redo Mines and Inertia's mine graphics using an actual circle ratherSimon Tatham
2008-09-13Patch from James H to centralise some generally useful cursor-Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2007-05-12Fix tiny memory leak if you pressed Solve while part way through anSimon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2006-11-24Fix a couple of rounding errors in Inertia's gem-drawing code whichSimon Tatham
2005-12-26I've just noticed a bug in the Inertia solver: if you call it on anSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-09-11Oops; left some rogue diagnostics in.Simon Tatham
2005-09-11Run the final solution-reduction pass in both directions, sinceSimon Tatham
2005-09-11Solve function for Inertia, using what's essentially an approximateSimon Tatham
2005-09-06I arranged that dying after the game was already completed didn'tSimon Tatham
2005-09-05I've dithered a bit in the past about whether or not it's allowableSimon Tatham
2005-09-01James H's memory leak fixes to Inertia.Simon Tatham
2005-08-27Fix array bounds violation in the solver. Oops.Simon Tatham
2005-08-27OS X seems particularly picky about possibly uninitialisedSimon Tatham
2005-08-27New puzzle: `Inertia', originally written for Windows by BenSimon Tatham