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* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in InertiaBen Harris2023-09-17
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Add a game_state argument to decode_ui()Ben Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Inertia: insist that solutions must be non-emptyBen Harris2023-02-26
* Convert a lot of floating-point constants to single precisionBen Harris2023-02-19
* Tolerate incorrect solutions in InertiaBen Harris2023-02-03
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch grid-size limit for InertiaBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Recompute solutions in Inertia if the user strays from the path.Jonas Kölker2015-10-03
* Add game_text_format to Inertia.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Redo Mines and Inertia's mine graphics using an actual circle ratherSimon Tatham2009-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Fix tiny memory leak if you pressed Solve while part way through anSimon Tatham2007-05-12
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Fix a couple of rounding errors in Inertia's gem-drawing code whichSimon Tatham2006-11-24
* I've just noticed a bug in the Inertia solver: if you call it on anSimon Tatham2005-12-26
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Oops; left some rogue diagnostics in.Simon Tatham2005-09-11
* Run the final solution-reduction pass in both directions, sinceSimon Tatham2005-09-11
* Solve function for Inertia, using what's essentially an approximateSimon Tatham2005-09-11
* I arranged that dying after the game was already completed didn'tSimon Tatham2005-09-06
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* James H's memory leak fixes to Inertia.Simon Tatham2005-09-01
* Fix array bounds violation in the solver. Oops.Simon Tatham2005-08-27
* OS X seems particularly picky about possibly uninitialisedSimon Tatham2005-08-27
* New puzzle: `Inertia', originally written for Windows by BenSimon Tatham2005-08-27