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| author | Simon Tatham <anakin@pobox.com> | 2005-09-05 17:18:03 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-09-05 17:18:03 +0000 |
| commit | 56ff3647e272b672f8dca8b947bb571ba30d4742 (patch) | |
| tree | 0fcc2c2d1e4469a4c746fe8170ac626999020af3 /inertia.c | |
| parent | fd1735170e408b32847c481eea2cffc4f164c7df (diff) | |
| download | puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.zip puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.tar.gz puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.tar.bz2 puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.tar.xz | |
I've dithered a bit in the past about whether or not it's allowable
to call game_set_size() twice on the same drawstate. Finally, a
definite decision: it isn't. Accordingly, midend.c arranges never to
do so, the devel docs state that puzzles may enforce by assertion
that it never happens, and the four puzzles which care (i.e. use
blitters) do so.
[originally from svn r6274]
Diffstat (limited to 'inertia.c')
| -rw-r--r-- | inertia.c | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -875,10 +875,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds, { ds->tilesize = tilesize; + assert(!ds->player_background); /* set_size is never called twice */ assert(!ds->player_bg_saved); - if (ds->player_background) - blitter_free(dr, ds->player_background); ds->player_background = blitter_new(dr, TILESIZE, TILESIZE); } |