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authorSimon Tatham <anakin@pobox.com>2005-09-05 17:18:03 +0000
committerSimon Tatham <anakin@pobox.com>2005-09-05 17:18:03 +0000
commit56ff3647e272b672f8dca8b947bb571ba30d4742 (patch)
tree0fcc2c2d1e4469a4c746fe8170ac626999020af3 /inertia.c
parentfd1735170e408b32847c481eea2cffc4f164c7df (diff)
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I've dithered a bit in the past about whether or not it's allowable
to call game_set_size() twice on the same drawstate. Finally, a definite decision: it isn't. Accordingly, midend.c arranges never to do so, the devel docs state that puzzles may enforce by assertion that it never happens, and the four puzzles which care (i.e. use blitters) do so. [originally from svn r6274]
Diffstat (limited to 'inertia.c')
-rw-r--r--inertia.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/inertia.c b/inertia.c
index 95bdcc8..b490e04 100644
--- a/inertia.c
+++ b/inertia.c
@@ -875,10 +875,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
{
ds->tilesize = tilesize;
+ assert(!ds->player_background); /* set_size is never called twice */
assert(!ds->player_bg_saved);
- if (ds->player_background)
- blitter_free(dr, ds->player_background);
ds->player_background = blitter_new(dr, TILESIZE, TILESIZE);
}