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* Revert a change in an assertion made in r6299. It was right theSimon Tatham2006-01-05
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* loopy_diffnames[] isn't used, and provokes a warning on OS X.Simon Tatham2005-10-13
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Bug fix from James H: prevent LINEWIDTH ever reaching zero.Simon Tatham2005-09-18
* Another optimisation patch from Mike, which (among other things)Simon Tatham2005-09-18
* Optimisation patch from Mike: remember which squares we've entirelySimon Tatham2005-09-15
* Patch from Mike: fix an array indexing error in the clueSimon Tatham2005-09-13
* Patch from Mike:Simon Tatham2005-09-12
* Minor improvement to initial loop generation.Simon Tatham2005-09-11
* Patch from Ton van Overbeek to correct Loopy's misplaced line endsSimon Tatham2005-09-04
* Palm fixes for Loopy from James H: a #ifdef SLOW_SYSTEM, and anSimon Tatham2005-09-01
* Memory leak and type safety fixes from James H.Simon Tatham2005-08-25
* Phil Bordelon points out that the general convention is to orientSimon Tatham2005-08-25
* Mike points out that I made an error in one of the presets...Simon Tatham2005-08-25
* Optimiser placation for OS X gcc.Simon Tatham2005-08-24
* New puzzle: `Loopy', an implementation of Nikoli's `Slither Link' orSimon Tatham2005-08-24