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2005-10-22Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham
2005-09-23Use game_set_size() to set up the temporary drawstate inSimon Tatham
2005-09-05Various patches from Ben H: a fix for an outdated comment, a coupleSimon Tatham
2005-09-05I've dithered a bit in the past about whether or not it's allowableSimon Tatham
2005-09-03Patches from James H. The usual stuff (memory leak fixes and 16-bitSimon Tatham
2005-09-01James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham
2005-08-31Ability to drag pencil marks around.Simon Tatham
2005-08-31Terribly cunning approach to making the pencil marks look nicer,Simon Tatham
2005-08-31Ahem; forgot about recursion. Recursive solving now shows itsSimon Tatham
2005-08-31Now that Map has some seriously complex deductions, it's about timeSimon Tatham
2005-08-30Forcing chains in Map give rise to a new `Hard' difficulty level.Simon Tatham
2005-08-29Typo in comment :-)Simon Tatham
2005-08-29Ahem. The region density at which things start to get hairy is 2/3Simon Tatham
2005-08-29Aesthetic improvements to the Map error indicators:Simon Tatham
2005-08-28Unreasonable mode for Map.Simon Tatham
2005-08-28Error highlighting in Map.Simon Tatham
2005-08-22`Solve' operation on an already solved map without an aux_info wasSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-13Memory leak fixes from James H.Simon Tatham
2005-08-13New puzzle: `Map'. Vaguely original, for a change.Simon Tatham