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2005-10-22
Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-09-23
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-05
Various patches from Ben H: a fix for an outdated comment, a couple
Simon Tatham
2005-09-05
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-03
Patches from James H. The usual stuff (memory leak fixes and 16-bit
Simon Tatham
2005-09-01
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-08-31
Ability to drag pencil marks around.
Simon Tatham
2005-08-31
Terribly cunning approach to making the pencil marks look nicer,
Simon Tatham
2005-08-31
Ahem; forgot about recursion. Recursive solving now shows its
Simon Tatham
2005-08-31
Now that Map has some seriously complex deductions, it's about time
Simon Tatham
2005-08-30
Forcing chains in Map give rise to a new `Hard' difficulty level.
Simon Tatham
2005-08-29
Typo in comment :-)
Simon Tatham
2005-08-29
Ahem. The region density at which things start to get hairy is 2/3
Simon Tatham
2005-08-29
Aesthetic improvements to the Map error indicators:
Simon Tatham
2005-08-28
Unreasonable mode for Map.
Simon Tatham
2005-08-28
Error highlighting in Map.
Simon Tatham
2005-08-22
`Solve' operation on an already solved map without an aux_info was
Simon Tatham
2005-08-18
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-13
Memory leak fixes from James H.
Simon Tatham
2005-08-13
New puzzle: `Map'. Vaguely original, for a change.
Simon Tatham
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