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* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Move a rogue declaration to the top of its block.Simon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Another James Harvey patch. This one introduces a new button codeSimon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* James Harvey requested that puzzles not use DEBUG as a preprocessorSimon Tatham2005-06-04
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Sorted out the barriers/corners trouble left by r5844. No wonderSimon Tatham2005-05-26
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Net hangs if you ask it for a 2xn or nx2 wrapping puzzle with aSimon Tatham2005-05-23
* Another tweak to the solver to make it handle blank tiles correctly.Simon Tatham2005-05-22
* Special case in dead-end checking which prevents the solver fallingSimon Tatham2005-05-22
* The Net solver now makes use of barrier information when applied toSimon Tatham2005-05-22
* Cleanups:Simon Tatham2005-05-21
* Solution uniqueness for Net. Can be disabled on request (but isSimon Tatham2005-05-21
* Null-terminate generated Net/Netslide descriptive game IDs.Jacob Nevins2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* Net's redraw function now uses the `dir' argument to determine whether it'sJacob Nevins2004-08-16
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* UI nit: make cursor visible upon use of A/S/D keyboard controls.Jacob Nevins2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Now we have the UI abstraction, use it to implement keyboard controlSimon Tatham2004-05-11
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* Net puzzles more than 32 tiles wide weren't working properly due toSimon Tatham2004-05-04
* GTK and Windows appear to handle timers very differently:Simon Tatham2004-05-03
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* `BOOLEAN' is a term already used by Win32. Bah. Change terminology.Simon Tatham2004-05-02
* Configuration dialog box, on the GTK front end only as yet.Simon Tatham2004-05-01
* Remove arbitrary restriction on Net minimum game size. (Awww, cuteSimon Tatham2004-05-01
* Added a status bar.Simon Tatham2004-04-29