| Commit message (Expand) | Author | Age |
| * | New {en,de}code_ui functions should be static. Oops. | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Move a rogue declaration to the top of its block. | Simon Tatham | 2005-06-28 |
| * | Another function pair required for serialisation; these ones save | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | Another James Harvey patch. This one introduces a new button code | Simon Tatham | 2005-06-07 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | James Harvey requested that puzzles not use DEBUG as a preprocessor | Simon Tatham | 2005-06-04 |
| * | Fix various departures from C found by `gcc -ansi -pedantic'. I | Simon Tatham | 2005-06-02 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | Sorted out the barriers/corners trouble left by r5844. No wonder | Simon Tatham | 2005-05-26 |
| * | Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net. | Jacob Nevins | 2005-05-26 |
| * | Net hangs if you ask it for a 2xn or nx2 wrapping puzzle with a | Simon Tatham | 2005-05-23 |
| * | Another tweak to the solver to make it handle blank tiles correctly. | Simon Tatham | 2005-05-22 |
| * | Special case in dead-end checking which prevents the solver falling | Simon Tatham | 2005-05-22 |
| * | The Net solver now makes use of barrier information when applied to | Simon Tatham | 2005-05-22 |
| * | Cleanups: | Simon Tatham | 2005-05-21 |
| * | Solution uniqueness for Net. Can be disabled on request (but is | Simon Tatham | 2005-05-21 |
| * | Null-terminate generated Net/Netslide descriptive game IDs. | Jacob Nevins | 2005-05-17 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham | 2005-05-02 |
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 |
| * | I can never remember what that `TRUE' means in the game structure | Simon Tatham | 2005-05-01 |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 |
| * | Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked | Jacob Nevins | 2004-12-22 |
| * | Net's redraw function now uses the `dir' argument to determine whether it's | Jacob Nevins | 2004-08-16 |
| * | After discussion with Simon, the game redraw functions are now passed a new | Jacob Nevins | 2004-08-16 |
| * | UI nit: make cursor visible upon use of A/S/D keyboard controls. | Jacob Nevins | 2004-08-16 |
| * | Added a help file, mostly thanks to Jacob. | Simon Tatham | 2004-08-16 |
| * | Introduce routines in each game module to encode a set of game | Simon Tatham | 2004-05-19 |
| * | Now we have the UI abstraction, use it to implement keyboard control | Simon Tatham | 2004-05-11 |
| * | Framework alteration: we now support a `game_ui' structure in | Simon Tatham | 2004-05-11 |
| * | Net puzzles more than 32 tiles wide weren't working properly due to | Simon Tatham | 2004-05-04 |
| * | GTK and Windows appear to handle timers very differently: | Simon Tatham | 2004-05-03 |
| * | The Windows RNG turns out to only give about 16 bits at a time. This | Simon Tatham | 2004-05-03 |
| * | Implement selection of game seeds, by reusing the config box | Simon Tatham | 2004-05-03 |
| * | `BOOLEAN' is a term already used by Win32. Bah. Change terminology. | Simon Tatham | 2004-05-02 |
| * | Configuration dialog box, on the GTK front end only as yet. | Simon Tatham | 2004-05-01 |
| * | Remove arbitrary restriction on Net minimum game size. (Awww, cute | Simon Tatham | 2004-05-01 |
| * | Added a status bar. | Simon Tatham | 2004-04-29 |