aboutsummaryrefslogtreecommitdiff
path: root/netslide.c (follow)
Commit message (Expand)AuthorAge
...
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Overzealous last-move tracking during shuffle was causing lockups onSimon Tatham2005-06-10
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* James Harvey requested that puzzles not use DEBUG as a preprocessorSimon Tatham2005-06-04
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add a limited-shuffle mode like that added to Sixteen and Twiddle in r5769,Jacob Nevins2005-05-28
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Null-terminate generated Net/Netslide descriptive game IDs.Jacob Nevins2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* solve_game() is passed the _initial_ game state, not the most recentSimon Tatham2005-05-07
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Richard B's utterly evil `netslide': cross between Net and Sixteen.Simon Tatham2004-05-26