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netslide.c
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*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
Overzealous last-move tracking during shuffle was causing lockups on
Simon Tatham
2005-06-10
*
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
*
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-06
*
James Harvey requested that puzzles not use DEBUG as a preprocessor
Simon Tatham
2005-06-04
*
Fix various departures from C found by `gcc -ansi -pedantic'. I
Simon Tatham
2005-06-02
*
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-06-01
*
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
*
Move definition of PI into puzzles.h. If nothing else, the definition in cube.c
Jacob Nevins
2005-05-31
*
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-31
*
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
*
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
*
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
*
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-30
*
Add a limited-shuffle mode like that added to Sixteen and Twiddle in r5769,
Jacob Nevins
2005-05-28
*
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
Jacob Nevins
2005-05-26
*
Null-terminate generated Net/Netslide descriptive game IDs.
Jacob Nevins
2005-05-17
*
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
*
solve_game() is passed the _initial_ game state, not the most recent
Simon Tatham
2005-05-07
*
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
*
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-02
*
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
*
I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-05-01
*
Rather than each game backend file exporting a whole load of
Simon Tatham
2005-01-17
*
After discussion with Simon, the game redraw functions are now passed a new
Jacob Nevins
2004-08-16
*
Added a help file, mostly thanks to Jacob.
Simon Tatham
2004-08-16
*
Richard B's utterly evil `netslide': cross between Net and Sixteen.
Simon Tatham
2004-05-26
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