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Commit message (Expand)AuthorAge
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Palisade: replace dfs_dsf() with a simple iteration.Simon Tatham2023-02-03
* Remove various unused game functionsBen Harris2023-01-31
* Palisade: remove assertion from decode_ui()Ben Harris2023-01-15
* Palisade: don't leak memory on a bad moveBen Harris2023-01-15
* Last-ditch maximum size limit for PalisadeBen Harris2023-01-15
* Palisade: forbid moves that remove grid edgesBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Palisade: scale line thickness unboundedly with tile size.Simon Tatham2022-11-18
* Palisade: explicitly use 'signed char' for clues.Simon Tatham2021-12-11
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Add missing casts to unsigned char inside ctype functions.Simon Tatham2016-02-01
* Fix loophole in Palisade completion checker.Simon Tatham2015-11-03
* Format Palisade solve-type moves in sensible ASCII.Simon Tatham2015-11-03
* Add a new puzzle: Palisade.Jonas Kölker2015-10-18