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palisade.c
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Author
Age
*
Palisade: replace dfs_dsf() with a simple iteration.
Simon Tatham
2023-02-03
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Palisade: remove assertion from decode_ui()
Ben Harris
2023-01-15
*
Palisade: don't leak memory on a bad move
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Palisade
Ben Harris
2023-01-15
*
Palisade: forbid moves that remove grid edges
Ben Harris
2023-01-15
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Palisade: scale line thickness unboundedly with tile size.
Simon Tatham
2022-11-18
*
Palisade: explicitly use 'signed char' for clues.
Simon Tatham
2021-12-11
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
Add missing casts to unsigned char inside ctype functions.
Simon Tatham
2016-02-01
*
Fix loophole in Palisade completion checker.
Simon Tatham
2015-11-03
*
Format Palisade solve-type moves in sensible ASCII.
Simon Tatham
2015-11-03
*
Add a new puzzle: Palisade.
Jonas Kölker
2015-10-18