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2005-05-18Standalone solvers were broken by my recent API changes.Simon Tatham
2005-05-16The game IDs for Net (and Netslide) have always been random seedsSimon Tatham
2005-05-02I've changed my mind. For the benefit of users with slowerSimon Tatham
2005-05-02Added an automatic `Solve' feature to most games. This is useful forSimon Tatham
2005-05-02Introduce the concept of a `game_aux_info' structure. This isSimon Tatham
2005-05-01Introduced a new function in every game which formats a game_stateSimon Tatham
2005-05-01I can never remember what that `TRUE' means in the game structureSimon Tatham
2005-04-27Pattern also contains an internal solver, so here's a command-lineSimon Tatham
2005-02-24Stop the Pattern grid generation from generating an entire row orSimon Tatham
2005-02-24Fixes in grid generation for pedantic special cases when one or bothSimon Tatham
2005-01-24The main grid outline in Pattern was asymmetric between the top/leftSimon Tatham
2005-01-17Rather than each game backend file exporting a whole load ofSimon Tatham
2004-12-08Bah; r4954 introduced an array overrun.Simon Tatham
2004-12-08Game completion detection was occasionally failing to spot aSimon Tatham
2004-12-07New puzzle: `pattern'.Simon Tatham