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*
Standalone solvers were broken by my recent API changes.
Simon Tatham
2005-05-18
*
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
*
I've changed my mind. For the benefit of users with slower
Simon Tatham
2005-05-02
*
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
*
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-02
*
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
*
I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-05-01
*
Pattern also contains an internal solver, so here's a command-line
Simon Tatham
2005-04-27
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Stop the Pattern grid generation from generating an entire row or
Simon Tatham
2005-02-24
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Fixes in grid generation for pedantic special cases when one or both
Simon Tatham
2005-02-24
*
The main grid outline in Pattern was asymmetric between the top/left
Simon Tatham
2005-01-24
*
Rather than each game backend file exporting a whole load of
Simon Tatham
2005-01-17
*
Bah; r4954 introduced an array overrun.
Simon Tatham
2004-12-08
*
Game completion detection was occasionally failing to spot a
Simon Tatham
2004-12-08
*
New puzzle: `pattern'.
Simon Tatham
2004-12-07