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* --version.Simon Tatham2005-05-18
* It's a good idea to validate presets received from the environment.Simon Tatham2005-05-18
* Move the colour configuration into midend.c so that it becomesSimon Tatham2005-05-18
* Standalone solvers were broken by my recent API changes.Simon Tatham2005-05-18
* Update doc for recent changes in Restart behaviour.Jacob Nevins2005-05-17
* After much thought, I've decided that `Restart' on r is not aSimon Tatham2005-05-17
* Null-terminate generated Net/Netslide descriptive game IDs.Jacob Nevins2005-05-17
* Keyboard shortcuts for Twiddle: abcdABCD in line with the notationSimon Tatham2005-05-17
* Just for Gareth: a means of overriding individual game colourSimon Tatham2005-05-17
* `Restart' is now an undo-able action: it appends a move to the endSimon Tatham2005-05-17
* comment c'n'p errorJacob Nevins2005-05-17
* Cube's dup_game() function was missing a field. Oops.Simon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Missed a vital semicolon off the Cygwin version.c makefile fragment.Simon Tatham2005-05-15
* Er, except that I already had a makedist.sh. Transferred new versionSimon Tatham2005-05-15
* Added automatic determination of the SVN revision number if a buildSimon Tatham2005-05-15
* Introduce a versioning mechanism, and an `About' box in all frontSimon Tatham2005-05-15
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* The two Rubik-like puzzles, Sixteen and Twiddle, now support anSimon Tatham2005-05-11
* Bah. Try the r5766 fix again, this time without the typo.Simon Tatham2005-05-11
* Completion flashes were occasionally failing to be cleaned up if aSimon Tatham2005-05-11
* solve_game() is passed the _initial_ game state, not the most recentSimon Tatham2005-05-07
* Add 3x3 Trivial to the presets list, and make it the default.Simon Tatham2005-05-07
* Aha, here's a nice easy way to generate really hard puzzles. AddedSimon Tatham2005-05-07
* Fix outdated commentJacob Nevins2005-05-04
* Allow for trailing '\0' in game_text_format() in various games.Jacob Nevins2005-05-04
* The Twiddle shuffling algorithm was theoretically parity-unbalanced:Simon Tatham2005-05-04
* markup typoJacob Nevins2005-05-04
* I've changed my mind. For the benefit of users with slowerSimon Tatham2005-05-02
* Fix line endings when pasting on Windows.Simon Tatham2005-05-02
* Forgot to mention that you can undo a Solve operation.Simon Tatham2005-05-02
* Ahem. The `Solve' option in orientable Twiddle needs to correct theSimon Tatham2005-05-02
* Silly (but harmless) typo.Simon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Oops; forgot to check in the copy-to-clipboard option for Windows.Simon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* It's actually vitally important, it turns out, to have all of theSimon Tatham2005-05-02
* The addition of a `Copy' menu item on OS X was really beginning toSimon Tatham2005-05-01
* Copy-to-clipboard for Rectangles.Simon Tatham2005-05-01
* Copy-to-clipboard facility for Fifteen, Sixteen and Twiddle.Simon Tatham2005-05-01
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Remove outdated comment :-)Simon Tatham2005-05-01
* I think Windows fonts look better in bold as well.Simon Tatham2005-05-01
* Fix game IDs, which I broke in the orientability change. AlsoSimon Tatham2005-04-30
* After brainstorming with Gareth, we've decided that this is a muchSimon Tatham2005-04-30
* Bah, and of course there's a TODO comment I forgot to remove.Simon Tatham2005-04-30
* Twiddle now has an additional mode in which tile orientationSimon Tatham2005-04-30
* Pango-derived fonts seem to generally look better if I ask for themSimon Tatham2005-04-30
* New puzzle: `twiddle', generalised from a random door-unlockingSimon Tatham2005-04-30