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Commit message (Expand)AuthorAge
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* New shared function, getenv_bool()Ben Harris2023-03-22
* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
* Check state is valid at the end of a move in PearlBen Harris2023-02-11
* Pearl: fix bounds check in previous commit.Simon Tatham2023-02-05
* Pearl: fix assertion failure on bad puzzle.Simon Tatham2023-02-05
* Forbid lines off the grid in PearlBen Harris2023-02-02
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch maximum size limit for PearlBen Harris2023-01-15
* Pearl: make PEARL_GUI_LOOPY affect printed output.Simon Tatham2022-12-11
* New backend function: current_key_label()Ben Harris2022-12-09
* pearl: Return NULL when Backspace or Escape does nothingBen Harris2022-11-18
* Pearl: Require width or height to be at least 6 for TrickyBen Hutchings2022-07-31
* Pearl: reorder helper functions.Simon Tatham2022-01-27
* Pearl: permit drawing a whole loop in one drag.Simon Tatham2022-01-27
* Build a lot of conditioned-out test and helper programs.Simon Tatham2021-05-25
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Fix missing error highlights (+ array underrun!) in Pearl.Simon Tatham2016-12-16
* Account for disconnected paths in Loopy and Pearl error highlights.Simon Tatham2016-04-28
* Pearl: revise loop detection similarly to Loopy.Simon Tatham2016-02-24
* Pearl: reinstate a conditioned-out assertion.Simon Tatham2016-02-24
* build fixSimon Tatham2015-10-03
* Cancel dragging in Pearl by pressing Escape or Backspace.Jonas Kölker2015-10-03
* Change Pearl's cursor logic.Jonas Kölker2015-10-03
* Refactor Pearl's mark_in_direction, and invert a parameter.Jonas Kölker2015-10-03
* Refactor modifier handling in Pearl's cursor code.Jonas Kölker2015-10-03
* Add game_text_format to Pearl.Jonas Kölker2015-10-03
* Fix a typo in the comments of Pearl.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Bring Pearl's game-completion handling in line with my usual practice:Simon Tatham2013-01-19
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Add a difficulty exception to prevent Pearl spinning forever whenSimon Tatham2012-04-08
* Patch from Jonas Koelker to add keyboard control support to Pearl.Simon Tatham2012-02-19
* Tweak a conditional expression in pearl.c to work around a display bugSimon Tatham2012-02-17
* Fix one-character typo in r9405 which was breaking right-clicks.Simon Tatham2012-02-13