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* Range: add pencil marks to squares by Shift-cursor keys.Jonas Kölker2015-10-03
* Fix a memory leak in Range's find_errors.Jonas Kölker2015-10-03
* Fix segfault in Range's game_text_format.Jonas Kölker2015-10-03
* Include an example of Range's text_format in the comments.Jonas Kölker2015-10-03
* Improve connectedness-error highlighting in Range.Simon Tatham2014-09-09
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Remove the 'cheated' flag in Range's game_ui, which was stickilySimon Tatham2011-09-18
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Portability fixes, mostly from James for Palm purposes. MostlySimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* New puzzle from Jonas Koelker: 'Range', an implementation of theSimon Tatham2010-09-14