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* Single mouse clicks to toggle individual grid edges stopped workingSimon Tatham2009-10-13
* Keyboard cursor support for Rectangles, from James H.Simon Tatham2009-01-15
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Er, and now do that _without_ introducing further segfaults.Simon Tatham2007-03-26
* Stop failing assertions when we encounter an insoluble puzzle.Simon Tatham2007-03-26
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Ben Hutchings reports that gcc 4 gives an optimiser warning becauseSimon Tatham2005-07-29
* Fix to Chris's patch in r6106 (also from Chris).Simon Tatham2005-07-18
* Patch from Chris Emerson: rather than dynamically callingSimon Tatham2005-07-17
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* Prevent drags from being started outside the playing area, which wasSimon Tatham2005-06-30
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Patch from James Harvey in response to the new Rectangles gridSimon Tatham2005-06-21
* Conversation with Richard and Chris yesterday gave rise to a moreSimon Tatham2005-06-20
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Clean up the behaviour of drags off the edge of the grid. These haveSimon Tatham2005-06-10
* Patch from Chris Emerson to add a status bar to Rectangles. ApartSimon Tatham2005-06-10
* Integer overflow in game_size(). Oops.Simon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add the ability to use the Rectangles solver for actually solvingSimon Tatham2005-05-28
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Cleanups:Simon Tatham2005-05-21
* Cunning way to ensure unique solutions in generated RectanglesSimon Tatham2005-05-19
* Rectangles random seed IDs shouldn't bother stating the expansionSimon Tatham2005-05-18
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Allow for trailing '\0' in game_text_format() in various games.Jacob Nevins2005-05-04
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Copy-to-clipboard for Rectangles.Simon Tatham2005-05-01
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01