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2005-07-10game_timing_state() now has access to the game_ui. This means thatSimon Tatham
2005-07-10Change of policy on game_changed_state(). Originally, it was calledSimon Tatham
2005-07-05Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins
2005-07-05Refactored the game_size() interface, which was getting reallySimon Tatham
2005-07-03draw_polygon() and draw_circle() have always had a portabilitySimon Tatham
2005-06-30General robustness patch from James Harvey:Simon Tatham
2005-06-28New {en,de}code_ui functions should be static. Oops.Simon Tatham
2005-06-28More serialisation changes: the game_aux_info structure has now beenSimon Tatham
2005-06-28Another function pair required for serialisation; these ones saveSimon Tatham
2005-06-27Re-architecting of the game backend interface. make_move() has beenSimon Tatham
2005-06-19Redraw glitch: tiles marked black (at game-over time) were notSimon Tatham
2005-06-17Infrastructure change which I've been thinking about for a while:Simon Tatham
2005-06-10Patch from James Harvey to rearrange the Same Game colours.Simon Tatham
2005-06-08Remove debug output.Jacob Nevins
2005-06-07Add Windows help topicJacob Nevins
2005-06-07James Harvey's patch to support keyboard control in Same Game.Simon Tatham
2005-06-07James Harvey has contributed an implementation of `Same Game', alsoSimon Tatham