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* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Change of policy on game_changed_state(). Originally, it was calledSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Redraw glitch: tiles marked black (at game-over time) were notSimon Tatham2005-06-19
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Patch from James Harvey to rearrange the Same Game colours.Simon Tatham2005-06-10
* Remove debug output.Jacob Nevins2005-06-08
* Add Windows help topicJacob Nevins2005-06-07
* James Harvey's patch to support keyboard control in Same Game.Simon Tatham2005-06-07
* James Harvey has contributed an implementation of `Same Game', alsoSimon Tatham2005-06-07