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*
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
*
Change of policy on game_changed_state(). Originally, it was called
Simon Tatham
2005-07-10
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
draw_polygon() and draw_circle() have always had a portability
Simon Tatham
2005-07-03
*
General robustness patch from James Harvey:
Simon Tatham
2005-06-30
*
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
*
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
*
Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-28
*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Redraw glitch: tiles marked black (at game-over time) were not
Simon Tatham
2005-06-19
*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
Patch from James Harvey to rearrange the Same Game colours.
Simon Tatham
2005-06-10
*
Remove debug output.
Jacob Nevins
2005-06-08
*
Add Windows help topic
Jacob Nevins
2005-06-07
*
James Harvey's patch to support keyboard control in Same Game.
Simon Tatham
2005-06-07
*
James Harvey has contributed an implementation of `Same Game', also
Simon Tatham
2005-06-07
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