| Commit message (Collapse) | Author | Age |
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redrawn as non-black on undo. Introduce a new flag TILE_IMPOSSIBLE,
so that information about those black markers is cached in the
drawstate and we know when we have to erase them.
In the process I've removed the game_state argument completely from
the subfunction tile_redraw(), which gives me some confidence that
it isn't getting any _more_ privileged information out of it.
[originally from svn r5979]
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the back end function solve_game() now takes the _current_
game_state in addition to the initial one.
[originally from svn r5969]
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[originally from svn r5938]
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[originally from svn r5926]
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[originally from svn r5923]
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[originally from svn r5919]
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known as ksame (KDE) and Same GNOME (GNOME).
[originally from svn r5914]
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