aboutsummaryrefslogtreecommitdiff
path: root/samegame.c (follow)
Commit message (Collapse)AuthorAge
* Redraw glitch: tiles marked black (at game-over time) were notSimon Tatham2005-06-19
| | | | | | | | | | | | redrawn as non-black on undo. Introduce a new flag TILE_IMPOSSIBLE, so that information about those black markers is cached in the drawstate and we know when we have to erase them. In the process I've removed the game_state argument completely from the subfunction tile_redraw(), which gives me some confidence that it isn't getting any _more_ privileged information out of it. [originally from svn r5979]
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
| | | | | | | the back end function solve_game() now takes the _current_ game_state in addition to the initial one. [originally from svn r5969]
* Patch from James Harvey to rearrange the Same Game colours.Simon Tatham2005-06-10
| | | | [originally from svn r5938]
* Remove debug output.Jacob Nevins2005-06-08
| | | | [originally from svn r5926]
* Add Windows help topicJacob Nevins2005-06-07
| | | | [originally from svn r5923]
* James Harvey's patch to support keyboard control in Same Game.Simon Tatham2005-06-07
| | | | [originally from svn r5919]
* James Harvey has contributed an implementation of `Same Game', alsoSimon Tatham2005-06-07
known as ksame (KDE) and Same GNOME (GNOME). [originally from svn r5914]