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* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Slant: use the new findloop for loop detection.Simon Tatham2016-02-24
* Add more keyboard controls to Slant.Jonas Kölker2015-10-03
* Slant: hide keyboard cursor when using the mouse.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch idea from Debian, but modified considerably in implementation:Simon Tatham2010-04-25
* Keyboard control patch for Slant, from James H.Simon Tatham2009-01-16
* Yet another complete rewrite of Slant's loop detection duringSimon Tatham2008-09-17
* Since the lack of this has caused portability issues in the past:Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham2006-11-01
* Tidy up comments.Simon Tatham2006-03-12
* Introduce a new deductive mode in Slant's Hard level, which is theSimon Tatham2006-03-06
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Completely rewrite the loop-detection algorithm used to check gameSimon Tatham2005-09-10
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* 16-bit-cleanness fixes from James H (again). It would be really niceSimon Tatham2005-08-11
* Very fiddly corrections to the loop highlighting. ERRSLASH means theSimon Tatham2005-08-09
* Implement error checking in Slant. Clue points are now highlightedSimon Tatham2005-08-09
* Placate optimiser.Simon Tatham2005-08-07
* Streamline `slantsolver' a bit (avoid showing advanced working onSimon Tatham2005-08-06
* Document hard mode in Slant, and also fix an obvious memorySimon Tatham2005-08-06
* Introduce an environment variable setting (SLANT_SWAP_BUTTONS=yes)Simon Tatham2005-08-06
* A bunch of new reasoning techniques in the Slant solver, leading toSimon Tatham2005-08-06
* New puzzle: `Light Up', by James H.Simon Tatham2005-08-04
* Bug fix from James H: solve_game() was returning error messages inSimon Tatham2005-08-04
* Cleanups from James H: a few missing statics, a precautionary castSimon Tatham2005-08-03
* Bah! There's _always_ one. Display glitch corrected.Simon Tatham2005-08-02
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02