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Author
Age
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
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Slant: use the new findloop for loop detection.
Simon Tatham
2016-02-24
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Add more keyboard controls to Slant.
Jonas Kölker
2015-10-03
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Slant: hide keyboard cursor when using the mouse.
Jonas Kölker
2015-10-03
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Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
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Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
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New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
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Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
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Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
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Patch idea from Debian, but modified considerably in implementation:
Simon Tatham
2010-04-25
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Keyboard control patch for Slant, from James H.
Simon Tatham
2009-01-16
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Yet another complete rewrite of Slant's loop detection during
Simon Tatham
2008-09-17
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Since the lack of this has caused portability issues in the past:
Simon Tatham
2008-09-13
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New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
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HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
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Mike's changes to dsf.c alter the internal storage format of dsf
Simon Tatham
2006-11-01
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Tidy up comments.
Simon Tatham
2006-03-12
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Introduce a new deductive mode in Slant's Hard level, which is the
Simon Tatham
2006-03-06
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Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
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Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
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Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
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Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
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Completely rewrite the loop-detection algorithm used to check game
Simon Tatham
2005-09-10
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James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
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Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
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16-bit-cleanness fixes from James H (again). It would be really nice
Simon Tatham
2005-08-11
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Very fiddly corrections to the loop highlighting. ERRSLASH means the
Simon Tatham
2005-08-09
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Implement error checking in Slant. Clue points are now highlighted
Simon Tatham
2005-08-09
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Placate optimiser.
Simon Tatham
2005-08-07
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Streamline `slantsolver' a bit (avoid showing advanced working on
Simon Tatham
2005-08-06
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Document hard mode in Slant, and also fix an obvious memory
Simon Tatham
2005-08-06
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Introduce an environment variable setting (SLANT_SWAP_BUTTONS=yes)
Simon Tatham
2005-08-06
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A bunch of new reasoning techniques in the Slant solver, leading to
Simon Tatham
2005-08-06
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New puzzle: `Light Up', by James H.
Simon Tatham
2005-08-04
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Bug fix from James H: solve_game() was returning error messages in
Simon Tatham
2005-08-04
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Cleanups from James H: a few missing statics, a precautionary cast
Simon Tatham
2005-08-03
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Bah! There's _always_ one. Display glitch corrected.
Simon Tatham
2005-08-02
*
New puzzle: `Slant', picked from the Japanese-language section of
Simon Tatham
2005-08-02