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* Keyboard shortcuts for Twiddle: abcdABCD in line with the notationSimon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* The two Rubik-like puzzles, Sixteen and Twiddle, now support anSimon Tatham2005-05-11
* Bah. Try the r5766 fix again, this time without the typo.Simon Tatham2005-05-11
* Completion flashes were occasionally failing to be cleaned up if aSimon Tatham2005-05-11
* solve_game() is passed the _initial_ game state, not the most recentSimon Tatham2005-05-07
* Fix outdated commentJacob Nevins2005-05-04
* Allow for trailing '\0' in game_text_format() in various games.Jacob Nevins2005-05-04
* The Twiddle shuffling algorithm was theoretically parity-unbalanced:Simon Tatham2005-05-04
* Ahem. The `Solve' option in orientable Twiddle needs to correct theSimon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Copy-to-clipboard facility for Fifteen, Sixteen and Twiddle.Simon Tatham2005-05-01
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Fix game IDs, which I broke in the orientability change. AlsoSimon Tatham2005-04-30
* After brainstorming with Gareth, we've decided that this is a muchSimon Tatham2005-04-30
* Bah, and of course there's a TODO comment I forgot to remove.Simon Tatham2005-04-30
* Twiddle now has an additional mode in which tile orientationSimon Tatham2005-04-30
* New puzzle: `twiddle', generalised from a random door-unlockingSimon Tatham2005-04-30