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path: root/unfinished/group.c (follow)
Commit message (Expand)AuthorAge
* Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei2024-07-31
* Group: make keyboard play work again.Simon Tatham2023-08-13
* Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham2023-08-13
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Replace a buch of "const static" with "static const"Ben Harris2023-02-18
* latin_solver_alloc: handle clashing numbers in input grid.Simon Tatham2023-02-05
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Group: fix assertion failure in Unreasonable generation.Simon Tatham2020-06-09
* Group: hard-mode identity deduction.Simon Tatham2020-05-23
* Group: fill in the latin.c validator function.Simon Tatham2020-05-23
* latin.c: call a user-provided validator function. [NFC]Simon Tatham2020-05-23
* groupsolver: show working when using -v on ambiguous puzzles.Simon Tatham2020-05-22
* Group: fix loop bounds in the solver.Simon Tatham2020-05-20
* Group: add a special deduction about the group identity.Simon Tatham2020-05-20
* Unruly, Group: reference-count the 'immutable' array.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Permit selecting a diagonal of squares at once in Group.Simon Tatham2014-12-18
* Fix an edge case of divider-obsoletion in Group.Simon Tatham2013-10-09
* Faintly highlight the leading diagonal of Group's grid.Simon Tatham2013-10-09
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Forgot to add the new 'const' in the unfinished subdirectory. Oops.Simon Tatham2012-09-10
* In Group, the keyboard-controlled cursor should respect userSimon Tatham2011-12-21
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Another UI feature for Group: now you can click between two legendSimon Tatham2011-02-08
* Fix error highlighting after table rearrangement.Simon Tatham2011-01-09
* Add the ability to reorder the rows and columns in Group. It becomesSimon Tatham2011-01-08
* Oops. Uncomment the difficulty exceptions! (Also add anotherSimon Tatham2010-01-09
* Proof that check_errors() is sufficient.Simon Tatham2010-01-05
* Refer to group elements by letters instead of numbers, in keepingSimon Tatham2010-01-05
* Add an even more evil (!) game mode, in which it's not madeSimon Tatham2010-01-05
* Yikes! Fix a misaimed 'sizeof' which I only got away with becauseSimon Tatham2010-01-05
* Couple of missing 'static's.Simon Tatham2010-01-01
* New puzzle in 'unfinished'. Essentially, Sudoku for group theorists:Simon Tatham2009-12-30