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* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups to completion flashes: all four of these games used toSimon Tatham2005-08-05
* Cleanups from James H: a few missing statics, a precautionary castSimon Tatham2005-08-03
* The very core of cross() is capable of suffering integer overflow onSimon Tatham2005-07-24
* Another diagnostic mode for Untangle: if compiled withSimon Tatham2005-07-24
* The `Solve' operation now rotates and/or reflects the solution gridSimon Tatham2005-07-22
* The Untangle completion flash was weedy and anaemic; beef it up aSimon Tatham2005-07-20
* Switch Untangle to using `long' rather than `int' in its internalSimon Tatham2005-07-17
* Two tiny cleanup patches from James H.Simon Tatham2005-07-17
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16