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authorJens Arnold <amiconn@rockbox.org>2004-06-23 22:15:50 +0000
committerJens Arnold <amiconn@rockbox.org>2004-06-23 22:15:50 +0000
commit7c6bdd64935452464b21f99198896c34569105e5 (patch)
treebecd4aeb5498966aea5629f1e692ba5131192b5e /apps/plugins/lib/gray_pixelfuncs.c
parent8877ad943eb077d10a0725b47c55a8b2f55f319a (diff)
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Split grayscale library into several files to make up a real function library. Significantly decreases binary size for plugins using it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4802 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/lib/gray_pixelfuncs.c')
-rw-r--r--apps/plugins/lib/gray_pixelfuncs.c245
1 files changed, 245 insertions, 0 deletions
diff --git a/apps/plugins/lib/gray_pixelfuncs.c b/apps/plugins/lib/gray_pixelfuncs.c
new file mode 100644
index 0000000..cade096
--- /dev/null
+++ b/apps/plugins/lib/gray_pixelfuncs.c
@@ -0,0 +1,245 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* Low level pixel drawing functions
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/* Prototypes */
+static void _writepixel(int x, int y, unsigned long pattern);
+static void _invertpixel(int x, int y, unsigned long pattern);
+
+/* function pointer array */
+void (*_gray_pixelfuncs[4])(int x, int y, unsigned long pattern) = {
+ _invertpixel, _writepixel, _writepixel, _writepixel
+};
+
+/* Set a pixel to a specific bit pattern (low level routine) */
+static void _writepixel(int x, int y, unsigned long pattern)
+{
+ register unsigned mask, random;
+ register unsigned char *address;
+
+ /* Some (pseudo-)random function must be used here to shift the bit
+ * pattern randomly, otherwise you would get flicker and/or moire.
+ * Since rand() is relatively slow, I've implemented a simple, but very
+ * fast pseudo-random generator based on linear congruency in assembler.
+ * It delivers max. 16 pseudo-random bits in each iteration. */
+
+ /* simple but fast pseudo-random generator */
+ asm (
+ "mov #75,r1 \n"
+ "mulu %1,r1 \n" /* multiply by 75 */
+ "sts macl,%1 \n" /* get result */
+ "add #74,%1 \n" /* add another 74 */
+ /* Since the lower bits are not very random: */
+ "swap.b %1,%0 \n" /* get bits 8..15 (need max. 5) */
+ "and %2,%0 \n" /* mask out unneeded bits */
+ : /* outputs */
+ /* %0 */ "=&r"(random),
+ /* %1, in & out */ "+r"(_gray_random_buffer)
+ : /* inputs */
+ /* %2 */ "r"(_graybuf->randmask)
+ : /* clobbers */
+ "r1", "macl"
+ );
+
+ /* precalculate mask and byte address in first bitplane */
+ asm (
+ "mov %3,%0 \n" /* take y as base for address offset */
+ "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
+ "shlr %0 \n"
+ "mulu %0,%2 \n" /* multiply with width */
+ "and #7,%3 \n" /* get lower 3 bits of y */
+ "sts macl,%0 \n" /* get mulu result */
+ "add %4,%0 \n" /* add base + x to get final address */
+
+ "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
+ "mova .wp_masktable,%3\n" /* get address of mask table in r0 */
+ "bra .wp_predone \n" /* skip the table */
+ "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
+
+ ".align 2 \n"
+ ".wp_masktable: \n" /* mask table */
+ ".byte 0x01 \n"
+ ".byte 0x02 \n"
+ ".byte 0x04 \n"
+ ".byte 0x08 \n"
+ ".byte 0x10 \n"
+ ".byte 0x20 \n"
+ ".byte 0x40 \n"
+ ".byte 0x80 \n"
+
+ ".wp_predone: \n"
+ : /* outputs */
+ /* %0 */ "=&r"(address),
+ /* %1 */ "=&r"(mask)
+ : /* inputs */
+ /* %2 */ "r"(_graybuf->width),
+ /* %3 = r0 */ "z"(y),
+ /* %4 */ "r"(_graybuf->data + x)
+ : /* clobbers */
+ "macl"
+ );
+
+ /* the hard part: set bits in all bitplanes according to pattern */
+ asm volatile (
+ "cmp/hs %1,%5 \n" /* random >= depth ? */
+ "bf .wp_ntrim \n"
+ "sub %1,%5 \n" /* yes: random -= depth */
+ /* it's sufficient to do this once, since the mask guarantees
+ * random < 2 * depth */
+ ".wp_ntrim: \n"
+
+ /* calculate some addresses */
+ "mulu %4,%1 \n" /* end address offset */
+ "not %3,r1 \n" /* get inverse mask (for "and") */
+ "sts macl,%1 \n" /* result of mulu */
+ "mulu %4,%5 \n" /* address offset of <random>'th plane */
+ "add %2,%1 \n" /* end offset -> end address */
+ "sts macl,%5 \n" /* result of mulu */
+ "add %2,%5 \n" /* address of <random>'th plane */
+ "bra .wp_start1 \n"
+ "mov %5,r2 \n" /* copy address */
+
+ /* first loop: set bits from <random>'th bitplane to last */
+ ".wp_loop1: \n"
+ "mov.b @r2,r3 \n" /* get data byte */
+ "shlr %0 \n" /* shift bit mask, sets t bit */
+ "and r1,r3 \n" /* reset bit (-> "white") */
+ "bf .wp_white1 \n" /* t=0? -> "white" bit */
+ "or %3,r3 \n" /* set bit ("black" bit) */
+ ".wp_white1: \n"
+ "mov.b r3,@r2 \n" /* store data byte */
+ "add %4,r2 \n" /* advance address to next bitplane */
+ ".wp_start1: \n"
+ "cmp/hi r2,%1 \n" /* address < end address ? */
+ "bt .wp_loop1 \n"
+
+ "bra .wp_start2 \n"
+ "nop \n"
+
+ /* second loop: set bits from first to <random-1>'th bitplane
+ * Bit setting works the other way round here to equalize average
+ * execution times for bright and dark pixels */
+ ".wp_loop2: \n"
+ "mov.b @%2,r3 \n" /* get data byte */
+ "shlr %0 \n" /* shift bit mask, sets t bit */
+ "or %3,r3 \n" /* set bit (-> "black") */
+ "bt .wp_black2 \n" /* t=1? -> "black" bit */
+ "and r1,r3 \n" /* reset bit ("white" bit) */
+ ".wp_black2: \n"
+ "mov.b r3,@%2 \n" /* store data byte */
+ "add %4,%2 \n" /* advance address to next bitplane */
+ ".wp_start2: \n"
+ "cmp/hi %2,%5 \n" /* address < <random>'th address ? */
+ "bt .wp_loop2 \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(pattern),
+ /* %1 */ "r"(_graybuf->depth),
+ /* %2 */ "r"(address),
+ /* %3 */ "r"(mask),
+ /* %4 */ "r"(_graybuf->plane_size),
+ /* %5 */ "r"(random)
+ : /* clobbers */
+ "r1", "r2", "r3", "macl"
+ );
+}
+
+/* invert all bits for one pixel (low level routine) */
+static void _invertpixel(int x, int y, unsigned long pattern)
+{
+ register unsigned mask;
+ register unsigned char *address;
+
+ (void) pattern; /* not used for invert */
+
+ /* precalculate mask and byte address in first bitplane */
+ asm (
+ "mov %3,%0 \n" /* take y as base for address offset */
+ "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
+ "shlr %0 \n"
+ "mulu %0,%2 \n" /* multiply with width */
+ "and #7,%3 \n" /* get lower 3 bits of y */
+ "sts macl,%0 \n" /* get mulu result */
+ "add %4,%0 \n" /* add base + x to get final address */
+
+ "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
+ "mova .ip_masktable,%3\n" /* get address of mask table in r0 */
+ "bra .ip_predone \n" /* skip the table */
+ "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
+
+ ".align 2 \n"
+ ".ip_masktable: \n" /* mask table */
+ ".byte 0x01 \n"
+ ".byte 0x02 \n"
+ ".byte 0x04 \n"
+ ".byte 0x08 \n"
+ ".byte 0x10 \n"
+ ".byte 0x20 \n"
+ ".byte 0x40 \n"
+ ".byte 0x80 \n"
+
+ ".ip_predone: \n"
+ : /* outputs */
+ /* %0 */ "=&r"(address),
+ /* %1 */ "=&r"(mask)
+ : /* inputs */
+ /* %2 */ "r"(_graybuf->width),
+ /* %3 = r0 */ "z"(y),
+ /* %4 */ "r"(_graybuf->data + x)
+ : /* clobbers */
+ "macl"
+ );
+
+ /* invert bits in all bitplanes */
+ asm volatile (
+ "mov #0,r1 \n" /* current_plane = 0 */
+
+ ".ip_loop: \n"
+ "mov.b @%1,r2 \n" /* get data byte */
+ "add #1,r1 \n" /* current_plane++; */
+ "xor %2,r2 \n" /* invert bits */
+ "mov.b r2,@%1 \n" /* store data byte */
+ "add %3,%1 \n" /* advance address to next bitplane */
+ "cmp/hi r1,%0 \n" /* current_plane < depth ? */
+ "bt .ip_loop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(_graybuf->depth),
+ /* %1 */ "r"(address),
+ /* %2 */ "r"(mask),
+ /* %3 */ "r"(_graybuf->plane_size)
+ : /* clobbers */
+ "r1", "r2"
+ );
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+