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| author | Jens Arnold <amiconn@rockbox.org> | 2004-06-23 22:15:50 +0000 |
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| committer | Jens Arnold <amiconn@rockbox.org> | 2004-06-23 22:15:50 +0000 |
| commit | 7c6bdd64935452464b21f99198896c34569105e5 (patch) | |
| tree | becd4aeb5498966aea5629f1e692ba5131192b5e /apps/plugins/lib/gray_pixelfuncs.c | |
| parent | 8877ad943eb077d10a0725b47c55a8b2f55f319a (diff) | |
| download | rockbox-7c6bdd64935452464b21f99198896c34569105e5.zip rockbox-7c6bdd64935452464b21f99198896c34569105e5.tar.gz rockbox-7c6bdd64935452464b21f99198896c34569105e5.tar.bz2 rockbox-7c6bdd64935452464b21f99198896c34569105e5.tar.xz | |
Split grayscale library into several files to make up a real function library. Significantly decreases binary size for plugins using it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4802 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/lib/gray_pixelfuncs.c')
| -rw-r--r-- | apps/plugins/lib/gray_pixelfuncs.c | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/apps/plugins/lib/gray_pixelfuncs.c b/apps/plugins/lib/gray_pixelfuncs.c new file mode 100644 index 0000000..cade096 --- /dev/null +++ b/apps/plugins/lib/gray_pixelfuncs.c @@ -0,0 +1,245 @@ +/*************************************************************************** +* __________ __ ___. +* Open \______ \ ____ ____ | | _\_ |__ _______ ___ +* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / +* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < +* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ +* \/ \/ \/ \/ \/ +* $Id$ +* +* Grayscale framework +* Low level pixel drawing functions +* +* This is a generic framework to use grayscale display within Rockbox +* plugins. It obviously does not work for the player. +* +* Copyright (C) 2004 Jens Arnold +* +* All files in this archive are subject to the GNU General Public License. +* See the file COPYING in the source tree root for full license agreement. +* +* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY +* KIND, either express or implied. +* +****************************************************************************/ + +#ifndef SIMULATOR /* not for simulator by now */ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP /* and also not for the Player */ +#include "gray.h" + +/* Prototypes */ +static void _writepixel(int x, int y, unsigned long pattern); +static void _invertpixel(int x, int y, unsigned long pattern); + +/* function pointer array */ +void (*_gray_pixelfuncs[4])(int x, int y, unsigned long pattern) = { + _invertpixel, _writepixel, _writepixel, _writepixel +}; + +/* Set a pixel to a specific bit pattern (low level routine) */ +static void _writepixel(int x, int y, unsigned long pattern) +{ + register unsigned mask, random; + register unsigned char *address; + + /* Some (pseudo-)random function must be used here to shift the bit + * pattern randomly, otherwise you would get flicker and/or moire. + * Since rand() is relatively slow, I've implemented a simple, but very + * fast pseudo-random generator based on linear congruency in assembler. + * It delivers max. 16 pseudo-random bits in each iteration. */ + + /* simple but fast pseudo-random generator */ + asm ( + "mov #75,r1 \n" + "mulu %1,r1 \n" /* multiply by 75 */ + "sts macl,%1 \n" /* get result */ + "add #74,%1 \n" /* add another 74 */ + /* Since the lower bits are not very random: */ + "swap.b %1,%0 \n" /* get bits 8..15 (need max. 5) */ + "and %2,%0 \n" /* mask out unneeded bits */ + : /* outputs */ + /* %0 */ "=&r"(random), + /* %1, in & out */ "+r"(_gray_random_buffer) + : /* inputs */ + /* %2 */ "r"(_graybuf->randmask) + : /* clobbers */ + "r1", "macl" + ); + + /* precalculate mask and byte address in first bitplane */ + asm ( + "mov %3,%0 \n" /* take y as base for address offset */ + "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */ + "shlr %0 \n" + "mulu %0,%2 \n" /* multiply with width */ + "and #7,%3 \n" /* get lower 3 bits of y */ + "sts macl,%0 \n" /* get mulu result */ + "add %4,%0 \n" /* add base + x to get final address */ + + "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */ + "mova .wp_masktable,%3\n" /* get address of mask table in r0 */ + "bra .wp_predone \n" /* skip the table */ + "mov.b @(%3,%1),%1 \n" /* get entry from mask table */ + + ".align 2 \n" + ".wp_masktable: \n" /* mask table */ + ".byte 0x01 \n" + ".byte 0x02 \n" + ".byte 0x04 \n" + ".byte 0x08 \n" + ".byte 0x10 \n" + ".byte 0x20 \n" + ".byte 0x40 \n" + ".byte 0x80 \n" + + ".wp_predone: \n" + : /* outputs */ + /* %0 */ "=&r"(address), + /* %1 */ "=&r"(mask) + : /* inputs */ + /* %2 */ "r"(_graybuf->width), + /* %3 = r0 */ "z"(y), + /* %4 */ "r"(_graybuf->data + x) + : /* clobbers */ + "macl" + ); + + /* the hard part: set bits in all bitplanes according to pattern */ + asm volatile ( + "cmp/hs %1,%5 \n" /* random >= depth ? */ + "bf .wp_ntrim \n" + "sub %1,%5 \n" /* yes: random -= depth */ + /* it's sufficient to do this once, since the mask guarantees + * random < 2 * depth */ + ".wp_ntrim: \n" + + /* calculate some addresses */ + "mulu %4,%1 \n" /* end address offset */ + "not %3,r1 \n" /* get inverse mask (for "and") */ + "sts macl,%1 \n" /* result of mulu */ + "mulu %4,%5 \n" /* address offset of <random>'th plane */ + "add %2,%1 \n" /* end offset -> end address */ + "sts macl,%5 \n" /* result of mulu */ + "add %2,%5 \n" /* address of <random>'th plane */ + "bra .wp_start1 \n" + "mov %5,r2 \n" /* copy address */ + + /* first loop: set bits from <random>'th bitplane to last */ + ".wp_loop1: \n" + "mov.b @r2,r3 \n" /* get data byte */ + "shlr %0 \n" /* shift bit mask, sets t bit */ + "and r1,r3 \n" /* reset bit (-> "white") */ + "bf .wp_white1 \n" /* t=0? -> "white" bit */ + "or %3,r3 \n" /* set bit ("black" bit) */ + ".wp_white1: \n" + "mov.b r3,@r2 \n" /* store data byte */ + "add %4,r2 \n" /* advance address to next bitplane */ + ".wp_start1: \n" + "cmp/hi r2,%1 \n" /* address < end address ? */ + "bt .wp_loop1 \n" + + "bra .wp_start2 \n" + "nop \n" + + /* second loop: set bits from first to <random-1>'th bitplane + * Bit setting works the other way round here to equalize average + * execution times for bright and dark pixels */ + ".wp_loop2: \n" + "mov.b @%2,r3 \n" /* get data byte */ + "shlr %0 \n" /* shift bit mask, sets t bit */ + "or %3,r3 \n" /* set bit (-> "black") */ + "bt .wp_black2 \n" /* t=1? -> "black" bit */ + "and r1,r3 \n" /* reset bit ("white" bit) */ + ".wp_black2: \n" + "mov.b r3,@%2 \n" /* store data byte */ + "add %4,%2 \n" /* advance address to next bitplane */ + ".wp_start2: \n" + "cmp/hi %2,%5 \n" /* address < <random>'th address ? */ + "bt .wp_loop2 \n" + : /* outputs */ + : /* inputs */ + /* %0 */ "r"(pattern), + /* %1 */ "r"(_graybuf->depth), + /* %2 */ "r"(address), + /* %3 */ "r"(mask), + /* %4 */ "r"(_graybuf->plane_size), + /* %5 */ "r"(random) + : /* clobbers */ + "r1", "r2", "r3", "macl" + ); +} + +/* invert all bits for one pixel (low level routine) */ +static void _invertpixel(int x, int y, unsigned long pattern) +{ + register unsigned mask; + register unsigned char *address; + + (void) pattern; /* not used for invert */ + + /* precalculate mask and byte address in first bitplane */ + asm ( + "mov %3,%0 \n" /* take y as base for address offset */ + "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */ + "shlr %0 \n" + "mulu %0,%2 \n" /* multiply with width */ + "and #7,%3 \n" /* get lower 3 bits of y */ + "sts macl,%0 \n" /* get mulu result */ + "add %4,%0 \n" /* add base + x to get final address */ + + "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */ + "mova .ip_masktable,%3\n" /* get address of mask table in r0 */ + "bra .ip_predone \n" /* skip the table */ + "mov.b @(%3,%1),%1 \n" /* get entry from mask table */ + + ".align 2 \n" + ".ip_masktable: \n" /* mask table */ + ".byte 0x01 \n" + ".byte 0x02 \n" + ".byte 0x04 \n" + ".byte 0x08 \n" + ".byte 0x10 \n" + ".byte 0x20 \n" + ".byte 0x40 \n" + ".byte 0x80 \n" + + ".ip_predone: \n" + : /* outputs */ + /* %0 */ "=&r"(address), + /* %1 */ "=&r"(mask) + : /* inputs */ + /* %2 */ "r"(_graybuf->width), + /* %3 = r0 */ "z"(y), + /* %4 */ "r"(_graybuf->data + x) + : /* clobbers */ + "macl" + ); + + /* invert bits in all bitplanes */ + asm volatile ( + "mov #0,r1 \n" /* current_plane = 0 */ + + ".ip_loop: \n" + "mov.b @%1,r2 \n" /* get data byte */ + "add #1,r1 \n" /* current_plane++; */ + "xor %2,r2 \n" /* invert bits */ + "mov.b r2,@%1 \n" /* store data byte */ + "add %3,%1 \n" /* advance address to next bitplane */ + "cmp/hi r1,%0 \n" /* current_plane < depth ? */ + "bt .ip_loop \n" + : /* outputs */ + : /* inputs */ + /* %0 */ "r"(_graybuf->depth), + /* %1 */ "r"(address), + /* %2 */ "r"(mask), + /* %3 */ "r"(_graybuf->plane_size) + : /* clobbers */ + "r1", "r2" + ); +} + +#endif // #ifdef HAVE_LCD_BITMAP +#endif // #ifndef SIMULATOR + |