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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-24 16:23:09 -0500 |
| commit | 56c9984511f016eab7e1278ba9e40d88bb59a162 (patch) | |
| tree | 1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/benchmark.sh | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-puzzles.zip rockbox-puzzles.tar.gz rockbox-puzzles.tar.bz2 rockbox-puzzles.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/benchmark.sh')
| -rwxr-xr-x | apps/plugins/puzzles/benchmark.sh | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/benchmark.sh b/apps/plugins/puzzles/benchmark.sh new file mode 100755 index 0000000..b3af277 --- /dev/null +++ b/apps/plugins/puzzles/benchmark.sh @@ -0,0 +1,27 @@ +#!/bin/sh + +# Run every puzzle in benchmarking mode, and generate a file of raw +# data that benchmark.pl will format into a web page. + +# If any arguments are provided, use those as the list of games to +# benchmark. Otherwise, read the full list from gamedesc.txt. +if test $# = 0; then + set -- $(cut -f1 -d: < gamedesc.txt) +fi + +failures=false + +for game in "$@"; do + # Use 'env -i' to suppress any environment variables that might + # change the preset list for a puzzle (e.g. user-defined extras) + presets=$(env -i ./$game --list-presets | cut -f1 -d' ') + for preset in $presets; do + if ! env -i ./$game --test-solve --time-generation \ + --generate 100 $preset; + then + echo "${game} ${preset} failed to generate" >&2 + fi + done +done + +if $failures; then exit 1; fi |