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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
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parent03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff)
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puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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-Twiddle
-<p>
-Rotate square sections of the grid to arrange the squares into
-numerical order starting from the top left.
-<p>
-In the basic game, you rotate a 2&times;2 square section. Left-click
-in the centre of that section (i.e. on a corner point between four
-squares) to rotate the whole section anticlockwise. Right-click to
-rotate the section clockwise.
-<p>
-When you master the basic game, go to the Type menu to try it with
-larger rotating groups (for a 3&times;3 group you must click in the
-centre of a square to rotate the block around it). Or select the
-'orientable' mode in which every square must end up the right way
-round as well as in the right place. Or both!