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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
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parent03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff)
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puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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-Undead
-<p>
-Fill in every grid square which doesn't contain a mirror with either a
-ghost, a vampire, or a zombie. The numbers round the grid edges show
-how many monsters must be visible along your line of sight if you look
-directly into the grid from that position, along a row or column.
-Zombies are always visible; ghosts are only visible when reflected in
-at least one mirror; vampires are only visible when not reflected in
-any mirror.
-
-<p>
-To place a monster, click in a square to select it, then type the
-monster's letter on the keyboard: G for a ghost, V for a vampire or Z
-for a zombie. To erase a monster, click to select a square and then
-press Backspace.
-<p>
-Right-click in a square and then type a letter to add or remove the
-monster as a pencil mark, indicating monsters that you think
-<em>might</em> go in that square.
-<p>
-Left-click on a clue to mark it as done (grey it out). To unmark a
-clue as done, left-click on it again.