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| author | Franklin Wei <git@fwei.tk> | 2017-04-29 18:21:56 -0400 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2017-04-29 18:24:42 -0400 |
| commit | 881746789a489fad85aae8317555f73dbe261556 (patch) | |
| tree | cec2946362c4698c8db3c10f3242ef546c2c22dd /apps/plugins/puzzles/src/html/samegame.html | |
| parent | 03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff) | |
| download | rockbox-881746789a489fad85aae8317555f73dbe261556.zip rockbox-881746789a489fad85aae8317555f73dbe261556.tar.gz rockbox-881746789a489fad85aae8317555f73dbe261556.tar.bz2 rockbox-881746789a489fad85aae8317555f73dbe261556.tar.xz | |
puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
Diffstat (limited to 'apps/plugins/puzzles/src/html/samegame.html')
| -rw-r--r-- | apps/plugins/puzzles/src/html/samegame.html | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/src/html/samegame.html b/apps/plugins/puzzles/src/html/samegame.html new file mode 100644 index 0000000..e6de095 --- /dev/null +++ b/apps/plugins/puzzles/src/html/samegame.html @@ -0,0 +1,14 @@ +Same Game +<p> +Try to empty the playing area completely, by removing connected +groups of two or more squares of the same colour. Then try to score +as much as possible, by removing large groups at a time instead of +small ones. +<p> +Click on a coloured square to highlight the rest of its connected +group. The status line will print the number of squares selected, +and the score you would gain by removing them. Click again to remove +the group; other squares will fall down to fill the space, and if +you empty a whole column then the other columns will move up. You +cannot remove a single isolated square: try to avoid dead-end +positions where all remaining squares are isolated. |