diff options
| author | Franklin Wei <frankhwei536@gmail.com> | 2014-10-13 21:00:47 -0400 |
|---|---|---|
| committer | Michael Giacomelli <giac2000@hotmail.com> | 2014-12-23 23:48:12 +0100 |
| commit | 33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 (patch) | |
| tree | 3ce36ea21b53377b900049143e77e74b77ca1b0d /apps/plugins/xworld/engine.h | |
| parent | b681e932a9da797249ddc0e4ccab7ed7cf50fd41 (diff) | |
| download | rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.zip rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.gz rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.bz2 rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.xz | |
Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Diffstat (limited to 'apps/plugins/xworld/engine.h')
| -rw-r--r-- | apps/plugins/xworld/engine.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/apps/plugins/xworld/engine.h b/apps/plugins/xworld/engine.h new file mode 100644 index 0000000..a0ad2b4 --- /dev/null +++ b/apps/plugins/xworld/engine.h @@ -0,0 +1,70 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2014 Franklin Wei, Benjamin Brown + * Copyright (C) 2004 Gregory Montoir + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +#ifndef __ENGINE_H__ +#define __ENGINE_H__ + +#include "intern.h" +#include "vm.h" +#include "mixer.h" +#include "sfxplayer.h" +#include "resource.h" +#include "video.h" +#include "sys.h" + +#define STRING_TABLE_FILE "xworld.strings" /* this is relative to dataDir */ +#define STRING_TABLE_VERSION 0x03 + +#define XWORLD_FONT_FILE "xworld.font" /* relative to dataDir */ +#define XWORLD_FONT_VERSION 0x01 + +struct System; + +#define MAX_SAVE_SLOTS 1 +#define SAVE_MAGIC 0x42424657 +struct Engine { + struct System *sys; + struct VirtualMachine vm; + struct Mixer mixer; + struct Resource res; + struct SfxPlayer player; + struct Video video; + const char *_dataDir, *_saveDir; + uint8_t _stateSlot; +}; + +void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir); + +void engine_run(struct Engine*); +void engine_init(struct Engine*); +void engine_finish(struct Engine*); +void engine_processInput(struct Engine*); + +bool engine_loadFontFile(struct Engine*); +bool engine_loadStringTable(struct Engine*); + +void engine_makeGameStateName(struct Engine*, uint8_t slot, char *buf, int sz); +void engine_saveGameState(struct Engine*, uint8_t slot, const char *desc); +bool engine_loadGameState(struct Engine*, uint8_t slot); +void engine_deleteGameState(struct Engine*, uint8_t slot); +const char* engine_getDataDir(struct Engine*); +#endif |