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diff --git a/apps/plugins/xworld/engine.h b/apps/plugins/xworld/engine.h
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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2014 Franklin Wei, Benjamin Brown
+ * Copyright (C) 2004 Gregory Montoir
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ***************************************************************************/
+
+#ifndef __ENGINE_H__
+#define __ENGINE_H__
+
+#include "intern.h"
+#include "vm.h"
+#include "mixer.h"
+#include "sfxplayer.h"
+#include "resource.h"
+#include "video.h"
+#include "sys.h"
+
+#define STRING_TABLE_FILE "xworld.strings" /* this is relative to dataDir */
+#define STRING_TABLE_VERSION 0x03
+
+#define XWORLD_FONT_FILE "xworld.font" /* relative to dataDir */
+#define XWORLD_FONT_VERSION 0x01
+
+struct System;
+
+#define MAX_SAVE_SLOTS 1
+#define SAVE_MAGIC 0x42424657
+struct Engine {
+ struct System *sys;
+ struct VirtualMachine vm;
+ struct Mixer mixer;
+ struct Resource res;
+ struct SfxPlayer player;
+ struct Video video;
+ const char *_dataDir, *_saveDir;
+ uint8_t _stateSlot;
+};
+
+void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir);
+
+void engine_run(struct Engine*);
+void engine_init(struct Engine*);
+void engine_finish(struct Engine*);
+void engine_processInput(struct Engine*);
+
+bool engine_loadFontFile(struct Engine*);
+bool engine_loadStringTable(struct Engine*);
+
+void engine_makeGameStateName(struct Engine*, uint8_t slot, char *buf, int sz);
+void engine_saveGameState(struct Engine*, uint8_t slot, const char *desc);
+bool engine_loadGameState(struct Engine*, uint8_t slot);
+void engine_deleteGameState(struct Engine*, uint8_t slot);
+const char* engine_getDataDir(struct Engine*);
+#endif