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Diffstat (limited to 'apps/plugins/xworld/engine.h')
| -rw-r--r-- | apps/plugins/xworld/engine.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/apps/plugins/xworld/engine.h b/apps/plugins/xworld/engine.h new file mode 100644 index 0000000..a0ad2b4 --- /dev/null +++ b/apps/plugins/xworld/engine.h @@ -0,0 +1,70 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2014 Franklin Wei, Benjamin Brown + * Copyright (C) 2004 Gregory Montoir + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +#ifndef __ENGINE_H__ +#define __ENGINE_H__ + +#include "intern.h" +#include "vm.h" +#include "mixer.h" +#include "sfxplayer.h" +#include "resource.h" +#include "video.h" +#include "sys.h" + +#define STRING_TABLE_FILE "xworld.strings" /* this is relative to dataDir */ +#define STRING_TABLE_VERSION 0x03 + +#define XWORLD_FONT_FILE "xworld.font" /* relative to dataDir */ +#define XWORLD_FONT_VERSION 0x01 + +struct System; + +#define MAX_SAVE_SLOTS 1 +#define SAVE_MAGIC 0x42424657 +struct Engine { + struct System *sys; + struct VirtualMachine vm; + struct Mixer mixer; + struct Resource res; + struct SfxPlayer player; + struct Video video; + const char *_dataDir, *_saveDir; + uint8_t _stateSlot; +}; + +void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir); + +void engine_run(struct Engine*); +void engine_init(struct Engine*); +void engine_finish(struct Engine*); +void engine_processInput(struct Engine*); + +bool engine_loadFontFile(struct Engine*); +bool engine_loadStringTable(struct Engine*); + +void engine_makeGameStateName(struct Engine*, uint8_t slot, char *buf, int sz); +void engine_saveGameState(struct Engine*, uint8_t slot, const char *desc); +bool engine_loadGameState(struct Engine*, uint8_t slot); +void engine_deleteGameState(struct Engine*, uint8_t slot); +const char* engine_getDataDir(struct Engine*); +#endif |