summaryrefslogtreecommitdiff
path: root/manual/plugins/minesweeper.tex
diff options
context:
space:
mode:
authorNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
committerNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
commit2ef6afe0a02cdb2454039d8927b93aa56d1afae1 (patch)
tree25f115548f66ca6576561c94773d31de3e524db6 /manual/plugins/minesweeper.tex
parent2998fd2c72f23b0fcec34997c74ba29ea1270c4b (diff)
downloadrockbox-2ef6afe0a02cdb2454039d8927b93aa56d1afae1.zip
rockbox-2ef6afe0a02cdb2454039d8927b93aa56d1afae1.tar.gz
rockbox-2ef6afe0a02cdb2454039d8927b93aa56d1afae1.tar.bz2
rockbox-2ef6afe0a02cdb2454039d8927b93aa56d1afae1.tar.xz
updated minesweeper buttontable, updated and corrected flipit buttontable
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10154 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/minesweeper.tex')
-rw-r--r--manual/plugins/minesweeper.tex31
1 files changed, 16 insertions, 15 deletions
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index 58e334a..05b41ed 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -1,19 +1,19 @@
+% $Id$ %
\subsection{Minesweeper}
\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
-
-The classic game of minesweeper. Use
-\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys}
+The classic game of minesweeper. Use
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {the \ButtonUp\ and \ButtonDown\ keys}
\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
to select the required percentage of mines to set the difficulty
then press the
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
-\opt{h1xx,h300}{\ButtonSelect}
-\opt{IPOD_4G_PAD}{\ButtonSelect}
-\opt{x5}{\ButtonRec}key to begin.
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
+\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin.
The aim of the game is to uncover all of the squares on the board. If a
-mine is uncovered then the game is over. If a mine is not uncovered,
+mine is uncovered then the game is over. If a mine is not uncovered,
then the number of mines adjacent to the current square is revealed.
The aim is to use the information you are given to work out where the
mines are and avoid them. When the player is certain that they know
@@ -23,30 +23,31 @@ the location of a mine, it can be tagged to avoid accidentally
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
- \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
& Move the cursor across the minefield \\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu}
- \opt{h1xx,h300}{\ButtonOn}
- \opt{IPOD_4G_PAD,x5}{\ButtonPlay}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
& Toggle flag on / off \\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
- \opt{h1xx,h300,x5}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
& Reveal the contents of the current square \\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
- \opt{h1xx,h300}{\ButtonMode}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
- \opt{x5}{\ButtonRec+\ButtonPlay}
+ \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay}
& Display the current game status \\
%
- \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff}
- \opt{x5}{\ButtonPower}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD}{\ButtonMenu}
& Exit the game \\
\end{btnmap}