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-rw-r--r--firmware/drivers/button.c2
-rw-r--r--uisimulator/sdl/button.c17
2 files changed, 1 insertions, 18 deletions
diff --git a/firmware/drivers/button.c b/firmware/drivers/button.c
index 71cd472..f7523d7 100644
--- a/firmware/drivers/button.c
+++ b/firmware/drivers/button.c
@@ -519,6 +519,7 @@ void button_set_flip(bool flip)
}
}
#endif /* HAVE_LCD_FLIP */
+#endif /* SIMULATOR */
#ifdef HAVE_BACKLIGHT
void set_backlight_filter_keypress(bool value)
@@ -533,7 +534,6 @@ void set_remote_backlight_filter_keypress(bool value)
#endif
#endif
-#endif /* SIMULATOR */
/*
* Get button pressed from hardware
*/
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 45de7a4..e2bae1c 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -58,23 +58,6 @@ struct event_queue button_queue;
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
-#ifdef HAVE_BACKLIGHT
-static bool filter_first_keypress;
-
-void set_backlight_filter_keypress(bool value)
-{
- filter_first_keypress = value;
-}
-#ifdef HAVE_REMOTE_LCD
-static bool remote_filter_first_keypress;
-
-void set_remote_backlight_filter_keypress(bool value)
-{
- remote_filter_first_keypress = value;
-}
-#endif
-#endif
-
#ifdef HAS_BUTTON_HOLD
bool hold_button_state = false;
bool button_hold(void) {