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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+"http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+<meta http-equiv="content-type" content="text/html; charset=US-ASCII">
+<title>Netslide</title>
+<link rel="previous" href="rect.html">
+<link rel="ToC" href="index.html">
+<link rel="up" href="index.html">
+<link rel="index" href="docindex.html">
+<link rel="next" href="pattern.html">
+</head>
+<body>
+<p><a href="rect.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="pattern.html">Next</a></p>
+<h1><a name="C9"></a>Chapter 9: <a name="i0"></a>Netslide</h1>
+<p>
+This game combines the grid generation of Net (see <a href="net.html#C3">chapter 3</a>) with the movement of Sixteen (see <a href="sixteen.html#C6">chapter 6</a>): you have a Net grid, but instead of rotating tiles back into place you have to slide them into place by moving a whole row at a time.
+</p>
+<p>
+As in Sixteen, <a name="i1"></a>control is with the mouse or cursor keys. See <a href="sixteen.html#S6.1">section 6.1</a>.
+</p>
+<p>
+<a name="i2"></a>The available game parameters have similar meanings to those in Net (see <a href="net.html#S3.2">section 3.2</a>) and Sixteen (see <a href="sixteen.html#S6.2">section 6.2</a>).
+</p>
+<p>
+Netslide was contributed to this collection by Richard Boulton.
+</p>
+
+<hr><address></address></body>
+</html>