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diff --git a/apps/plugins/puzzles/src/netslide.html b/apps/plugins/puzzles/src/netslide.html new file mode 100644 index 0000000..b632237 --- /dev/null +++ b/apps/plugins/puzzles/src/netslide.html @@ -0,0 +1,30 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" +"http://www.w3.org/TR/html4/strict.dtd"> +<html> +<head> +<meta http-equiv="content-type" content="text/html; charset=US-ASCII"> +<title>Netslide</title> +<link rel="previous" href="rect.html"> +<link rel="ToC" href="index.html"> +<link rel="up" href="index.html"> +<link rel="index" href="docindex.html"> +<link rel="next" href="pattern.html"> +</head> +<body> +<p><a href="rect.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="pattern.html">Next</a></p> +<h1><a name="C9"></a>Chapter 9: <a name="i0"></a>Netslide</h1> +<p> +This game combines the grid generation of Net (see <a href="net.html#C3">chapter 3</a>) with the movement of Sixteen (see <a href="sixteen.html#C6">chapter 6</a>): you have a Net grid, but instead of rotating tiles back into place you have to slide them into place by moving a whole row at a time. +</p> +<p> +As in Sixteen, <a name="i1"></a>control is with the mouse or cursor keys. See <a href="sixteen.html#S6.1">section 6.1</a>. +</p> +<p> +<a name="i2"></a>The available game parameters have similar meanings to those in Net (see <a href="net.html#S3.2">section 3.2</a>) and Sixteen (see <a href="sixteen.html#S6.2">section 6.2</a>). +</p> +<p> +Netslide was contributed to this collection by Richard Boulton. +</p> + +<hr><address></address></body> +</html> |