| Commit message (Collapse) | Author | Age |
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Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius <nils@rockbox.org>
Tested-by: Nils Wallménius <nils@rockbox.org>
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by ~6%.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28632 a1c6a512-1295-4272-9138-f99709370657
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about half of the performance gap towards PP5022. The (relatively large) buffers for decoded data stay in IRAM, as does the reciprocal table. Clarify some comments.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25108 a1c6a512-1295-4272-9138-f99709370657
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dual-core split on PP. This also means less inlining, and hence speeds up decoding on single core slightly, due to better caching behaviour.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25005 a1c6a512-1295-4272-9138-f99709370657
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out of IRAM for sizes that aren't near realtime and extend udiv32_arm reciprocal table.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24376 a1c6a512-1295-4272-9138-f99709370657
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standalone decoder contain debugging information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19552 a1c6a512-1295-4272-9138-f99709370657
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bit output in the standalone decoder a bit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19517 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19264 a1c6a512-1295-4272-9138-f99709370657
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will be used in the dual core split.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19236 a1c6a512-1295-4272-9138-f99709370657
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bit filters are faster on ARMv4 (with assembler code), so use them there. Nice speedup on PP and Gigabeat F/X.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19140 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19121 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19102 a1c6a512-1295-4272-9138-f99709370657
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Put the insane filter buffer into IRAM on coldfire and PP502x (just for completeness, as long as there's no better use). (3) Use the ARMv6 'ssat' instruction for saturation on Gigabeat S.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18701 a1c6a512-1295-4272-9138-f99709370657
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now usable at 130% realtime (was 107%), -c3000 is near realtime (93%, was 64%). -c1000 doesn't change.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15194 a1c6a512-1295-4272-9138-f99709370657
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decoding stereo streams, and reorganise to minimise the number of variables used. My -c1000 test track now decodes at 93% realtime on PortalPlayer (was 78%), 187% on Coldfire (was 170%) and 447% on Gigabeat (was 408%).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13608 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13597 a1c6a512-1295-4272-9138-f99709370657
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an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13562 a1c6a512-1295-4272-9138-f99709370657
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