| Commit message (Collapse) | Author | Age |
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Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius <nils@rockbox.org>
Tested-by: Nils Wallménius <nils@rockbox.org>
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Clip+. Problem and solution observed and checked on Gigabeat S by myself. Fix submitted by Mikhail Titov resolves it. range_decode_short was declared as returing 'int short' rather than 'unsigned short' resulting in unwanted sign extension.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29208 a1c6a512-1295-4272-9138-f99709370657
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about half of the performance gap towards PP5022. The (relatively large) buffers for decoded data stay in IRAM, as does the reciprocal table. Clarify some comments.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25108 a1c6a512-1295-4272-9138-f99709370657
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standalone decoder contain debugging information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19552 a1c6a512-1295-4272-9138-f99709370657
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will be used in the dual core split.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19236 a1c6a512-1295-4272-9138-f99709370657
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-fprofile-arcs and gcov) and asm files. Biggest effect on coldfire (-c1000: +8%, -c2000: +5%), but ARM also profits a bit (less than 1% on ARM7TDMI, around 1% on ARM1136).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19199 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19121 a1c6a512-1295-4272-9138-f99709370657
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was only used there, and defined some variables in the .h
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19116 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19008 a1c6a512-1295-4272-9138-f99709370657
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Put the insane filter buffer into IRAM on coldfire and PP502x (just for completeness, as long as there's no better use). (3) Use the ARMv6 'ssat' instruction for saturation on Gigabeat S.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18701 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13630 a1c6a512-1295-4272-9138-f99709370657
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an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13562 a1c6a512-1295-4272-9138-f99709370657
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